Tactics

From Heroes of Might and Magic: Olden Era Official Wiki


Skill Subskills
Basic Tactics
In the Tactics Phase, creatures can be placed within a 3-line area.
Advanced Tactics
In the Tactics Phase, creatures can be placed within a 4-line area.
File:Tactics subs one for all.png One for All
Friendly creatures gain +2 Attack for each adjacent enemy. This bonus is doubled if the hero knows Offense.
Easy Prey
Once per round, when an enemy waits, friendly creatures gain +2 Initiative until the end of round. This effect does not stack.
Energizing Mana
Generate +1 Focus Charge each time your enemy uses a spell.
Expert Tactics
In the Tactics Phase, creatures can be placed within a 5-line area.
All for One
Friendly creatures gain +2 Defense for each adjacent ally. This bonus is doubled if the hero knows Defense.
Riposte Mastery
Whenever a friendly creature kills an enemy with a counterattack, their counterattacks are refreshed for the round.
File:Tactics sub spellcaster tacticsR.png Spellcaster Tactics
Whenever friendly creatures or the hero spend Focus, they gain 4 temporary mana.

Skill Synergies

Knowing Tactics will give the following benefits to other sub-skills:

Expert Insight Endless Charisma

+1 Attack, Defense, Spell Power, and Knowledge. This bonus is doubled if the Hero knows Tactics.

Artifact Effects

wiki_skills_nav_might💬
No resultsNo resultsNo resultsNo resultsNo resultsNo resultsNo resultsNo resultsNo results
No resultswiki_skills_nav_might_only💬
wiki_skills_nav_magic💬
No resultsNo resultsNo resultsNo resultsNo resultsNo resultsNo resultsNo results
No resultswiki_skills_nav_magic_only💬
wiki_skills_nav_general💬
No resultsNo resultsNo resultsNo resultsNo results
wiki_skills_nav_faction💬
No resultsNo resultsNo resultsNo resultsNo resultsNo results