Flaming Phoenix

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Revision as of 15:01, 4 May 2026 by GravityOffline (talk | contribs) (Text replacement - "Defence" to "Defense")


Flaming Phoenix
Out of all elements, fire is the most demanding — it can bring hope as easily as it can reduce everything to ash. A blazing phoenix signals a new chick in the nest, but it also makes them fiercely territorial.
Health Health 300 Tier: 7
Attack Attack 32 Faction Sylvan
Defense Defense 24 Attack Type Melee Attack
Damage Damage 45–70 Attack Type Flying
Speed Speed 8 Price 4500 Gold 2 Crystals
Initiative Initiative 18 Growth
Morale Morale 0 XP 779
Luck Luck 0 SquadValue 7797
Flying — Movement ignores obstacles and traps.
Embodiment — A spirit, soul, or other intangible power that coalesced into material form.

Morale range: –3 to -3. Luck range: –3 to -3.

Fallen Embodiments do NOT count towards the power of Necromancy reanimation after battle.

Melee Attack — Can only attack adjacent enemies. Provokes counterattacks.
Sweeping Strike — Deals Damage to the target and two adjacent hexes to its sides.
Embodiment of Fire — This creature leaves no body upon death. Immune to “Fireball”, “Firewall”, and “Armageddon”.
Immortal — Leaves a pile of ash upon death. At the start of next round, [1, 50] units are revived from that pile (no more than the original amount). Each stack can only be revived once per battle this way.

The pile is destroyed upon taking Damage 3 times. Units revived this way are permanent.

Awaken: Fire II — Increases own Speed and Initiative by 1, HP by 25, and always deals maximum Damage. Allows the use of other abilities. Once per battle.

Does not end the turn.

Ability tier: 6 | Ability cost: 3
Heatwave — Dispels all negative effects from friendly creatures and all positive effects from enemies.

Can only be used after “Awaken”.

Ability tier: 3 | Ability cost: 2