Tactics
From Heroes of Might and Magic: Olden Era Official Wiki
| Skill | Subskills | ||||||
|---|---|---|---|---|---|---|---|
| Basic Tactics You can rearrange creatures before the start of battle within a 2-lines area. |
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| Advanced Tactics You can rearrange creatures before the start of battle within a 3-lines area. |
One for All Friendly creatures gain +3 Attack for each adjacent enemy. Doubled if the hero knows Offence. |
Easy Prey Whenever an enemy waits, friendly creatures gain +2 Initiative until the end of round. Does not stack. |
Energizing Mana +1 Focus Charge each time your enemy uses a spell. | ||||
| Expert Tactics You can rearrange creatures before the start of battle within a 4-lines area. |
All for One Friendly creatures gain +3 Defence for each adjacent ally. Doubled if the hero knows Defence. |
Riposte Mastery Whenever a friendly creature kills an enemy with a counterattack, their counterattacks are refreshed. |
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Skill synergies
Knowing Tactics will give the following benefits to other sub-skills:
+1 Attack, Defence, Spell Power, and Knowledge. This bonus is doubled if the Hero knows Tactics. | ||
Artifact Effects
Holy Sigil of Insara grants all unlearned Tactics subskills, as well as those of Leadership, Insight and Diplomacy.


