Sorcery

From Heroes of Might and Magic: Olden Era Official Wiki


Skill Subskills
Basic Sorcery
+10% Magic Damage.
Advanced Sorcery
+20% Magic Damage.
Magical Influence
The cooldowns of all friendly creature abilities are reduced by 1 round(s).
Magic Arrow
Grants a new battle spell. It deals Magic Damage to a single target, has no cooldown, and costs no mana.
Raw Energy
+10% more Magic Damage dealt. This bonus is doubled if the hero knows Offence.
Expert Sorcery
+30% Magic Damage.
Piercing Spells
Offensive spells ignore 20% of target’s magic resistance.
High Mage
All the spells belonging to Magic Schools the hero has learned gain 1 level(s).
Sticky Magic
Effects applied by the hero last +2 round(s). This bonus is doubled if the hero knows "Wisdom".

Skill synergies

Knowing Sorcery will give the following benefits to other sub-skills:

Expert Intelligence Rhythmic Cadence

+25% maximum mana. This bonus is doubled if the Hero knows Sorcery.

Expert Battle Magic Battle Mage's Authority

Friendly creatures’ Attack increases by 20% of their hero’s Spell Power. This bonus is doubled if the Hero knows Sorcery.

Artefact effects

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