Resistance

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Revision as of 21:05, 9 June 2026 by Aurelain (talk | contribs)



Resistance is a skill that decreases the damage that the hero's army takes from Spells and other magic effects.

Levels

Basic Resistance
Friendly creatures take –15% Magic Damage.
Advanced Resistance
Friendly creatures take –25% Magic Damage.
Obstruction
Enemy spells cost 20% more mana. If the hero knows a Magic School skill, the cost of enemy spells from that School increases by an additional 20%.
Hindrance Aura
Enemy loses 1 Focus Charge(s) at the beginning of each battle round, except the first.
Fast Metabolism
All negative effects on friendly creatures last for 2 fewer rounds (no less than 1).
Expert Resistance
Friendly creatures take –35% Magic Damage.
Magic Suppression
Grants a new ability. It deals significant Magic Damage to the target summoned creature, scaling with the hero’s level.
Time Shift
+1 round(s) to the cooldown of all enemy spells.
Draining
The enemy loses 1 levels on all Magic School spells.

Skill Synergies

Knowing Resistance will give the following benefits to other subskills:

Mage Protector's Authority
Friendly creatures’ Defense increases by 15% of the hero’s Knowledge. This bonus is doubled if the hero knows “Resistance.”
Chronic Weakness
Enemy creature maximum HP reduces by 1. This effect is doubled if the hero knows “Resistance.”

Artifact Effects

While worn, grants all unlearned Subskills of the following Skills: Sorcery, Nightshade Magic, Resistance.