Warden

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Warden
Might Hero
Faction
Faction skill
Starting attributes
(with growth odds at levels 1-24)
Attack 2
35%
35%
At levels 25+, all odds are 25%.
Elite classes
Wellspring of Vigor
Fortune's Favored
Internal ID
might_nature

The Warden is the Might Hero of the Grove faction. Their Magic counterpart is the Druid.

Skills

As a Might Hero, the Warden has good chances of learning Might-related skills, and can learn the Might-exclusive skill Combat.

A Warden has the following chances of getting new, Basic-level skills offered on level-up:

Switch percentage ⇄ weight
Skill Chance on
level-up
Every
4th level
Every
5th level
At level
20
Offense 6.38%150
Defense 6.38%150
Leadership 3.19%75
Luck 5.32%125
Resistance 6.38%150
Tactics 4.26%100
Battlecraft 6.38%150
Siegecraft 4.26%100
Recruitment 4.26%100
Combat 6.38%150 4.55%100 4.17%100
Battle Magic 2.13%50
Sorcery 2.13%50
Summon Avatar 2.13%50
Wisdom 2.13%50
Daylight Magic 1.70%40 3.33%80
Nightshade Magic 0.85%20 1.67%40
Arcane Magic 2.55%60 5.00%120
Primal Magic 3.40%80 6.67%160
Thaumaturgy —
Diplomacy 4.26%100
Logistics 4.26%100
Scouting 4.26%100
Insight 6.38%150
Economy 2.13%50
Righteousness —
Necromancy —
Murmuring 8.51%200 4.55%100 4.17%100
Summon Swarm —
Abyssal Communion —
Triumvirate's Strength —


Elite Classes

The Warden can get promoted into one of the following Elite Classes if they learn all the required skills at Expert level:

Wellspring of Vigor
Generates maximum Focus Charges at the beginning of each round, except the first.
Requirements
Internal ID
sub_class_nature_might_1
Fortune's Favored
Friendly creatures have their maximum possible Luck and will always land a Lucky Strike when attacking.
Requirements
Internal ID
sub_class_nature_might_2

Heroes

HeroTypeClassSpecialty
EithMightWardenPathfinder
No move penalties and more sight radius …
His movement takes no terrain penalties. He also has +1 Sight Radius, plus another +1 for every 5 hero level(s).
Gorel SpearheadMightWardenShooter
Damage amplification …
Creatures in his army deal +10% basic attack Damage, plus another 1% for every 4 hero level(s). Additionally, they deal +1% Ranged and Long Reach Damage for every 4 hero level(s).
GingertailMightWardenFaunsong
Faun bonuses …
Faun growth in your cities increases by 1.
Under her command, Fauns gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Fauns lose an equal amount of Attack and Defense.
Old PilgrimMightWardenNatural Selection
Masterful Guillotine …
He starts with the “Masterful Guillotine” spell. This version of the spell’s Damage increases twice as fast when cast on the same target.
While casting this spell, effective Spell Power is increased by 1 for every 2 hero level(s).
OctaviaMightWardenFour-Leaf Horseshoe
Luck bonuses …
She has +1 Luck, and creatures under her command have an increased chance of triggering a Lucky Strike: +3% chance per Luck point. For every 4 levels, this bonus increases by 1%.
MreowaMightWardenCharming Shine
Bonus Crystals income …
She produces +1 Crystals per day, plus another +1 for every 5 hero level(s). Increases the amount of Crystals found on the map by 100%.
FaleorMightWardenHksmilla's Step
Masterful Fireball …
He starts with the “Masterful Fireball” spell. This version of the spell hits a bigger area.
While casting this spell, effective Spell Power is increased by 1 for every 2 hero level(s).
Alluring Sh'aMightWardenCharismatic
Diplomacy bonus, keep army when fleeing …
It keeps its army when fleeing from battle against neutral squads. +10% Persuasion Power when using Diplomacy, plus another 1% for every 3 hero level(s).
Aunt DaliarMightWardenWish to Learn
More XP and Attributes on level up …
When leveling up, she gains 1 additional attribute point(s) for every 2 hero level(s). She gains +5% XP for every 2 hero level(s).

Strategy

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Related pages

Hero Classes
Might Knight  • Death Knight  • Warden  • Enforcer  • Oathkeeper  • Overlord
Magic Cleric  • Necromancer  • Druid  • Herald  • Riftspeaker  • Warlock