Wraith

From Heroes of Might and Magic: Olden Era Official Wiki
Revision as of 19:33, 22 July 2026 by Aurelain (talk | contribs)


Wraith
Faction
Tier
II
Cost
130Gold
(Upgrade cost)
( 30Gold)
Base growth
+19
Squad value
114
Stats
Health
8
Attack
6This stat is higher compared to the base unit.

Base: 3
Increase: +3
Defense
0
Damage
2-4
Morale
0
Luck
0
Initiative
7This stat is higher compared to the base unit.

Base: 5
Increase: +2
Speed
7This stat is higher compared to the base unit.

Base: 6
Increase: +1
Other Info
Specialist hero
Related Units
Base unit
Upgrade A
Wraith
Upgrade B
Internal ID
flicker_upg

Wraiths are upgraded tier-II units of the Necropolis faction. They can be recruited from Quiet Pavilion II.

They are one of the upgrades of the Wight, the other being the Phantasm.

Description

Sometimes a soul is brought back with enough clarity to grasp its eternal entrapment in the living world. This harrowing realization of rage and despair gives rise to a wraith.

Abilities

Creature Type
Undead
NeutralMorale
|
-5 to 5Luck Range
|
NoCounts for Necromancy?
A creature or person whose life has been prolonged by unnatural means.

Morale: Always neutral.
Luck range: –5 to 5.

Fallen Undead do NOT count towards the power of Necromancy reanimation after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Movement Type
Flying
Movement ignores obstacles and traps.
Passive Ability
Phantom VampirismRank IIThis ability has several versions with different effect strength.
Each attack converts 40% of the Damage dealt into additional HP. This can create temporary units in this creature’s stack.

Does not affect Undead, Embodiments, or Constructs
Active Ability
Howl of the Banshee
1 Focus Charge(s)
Forces the target enemy creature to move to a random free hex, if possible.

Does not end the turn.

Laws

This unit is specifically affected by following Faction Laws:

This section is a stub. You can help this wiki by expanding it.