Tactics

From Heroes of Might and Magic: Olden Era Official Wiki
Revision as of 20:27, 14 May 2026 by N (talk | contribs)


Tactics is a skill that increases the area in which the hero can arrange their army before battle.

Skill Subskills
Basic Tactics
In the Tactics Phase, creatures can be placed within a 3-line area.
Advanced Tactics
In the Tactics Phase, creatures can be placed within a 4-line area.
One for All
Friendly creatures gain +2 Attack for each adjacent enemy. This bonus is doubled if the hero knows Offense.
Easy Prey
Once per round, when an enemy waits, friendly creatures gain +2 Initiative until the end of round. This effect does not stack.
Energizing Mana
Generate +1 Focus Charge each time your enemy uses a spell.
Expert Tactics
In the Tactics Phase, creatures can be placed within a 5-line area.
All for One
Friendly creatures gain +2 Defense for each adjacent ally. This bonus is doubled if the hero knows Defense.
Riposte Mastery
Whenever a friendly creature kills an enemy with a counterattack, their counterattacks are refreshed for the round.
Spellcaster Tactics
Whenever friendly creatures or the hero spend Focus, they gain 4 temporary mana.

Skill Synergies

Knowing Tactics will give the following benefits to other sub-skills:

Advanced Recruitment Elite Guards

Tier-1, Tier-2, and Tier-3 friendly creatures gain 25% of the hero's Attack and Defense as Attack and Defense. This bonus is doubled if the Hero knows Tactics.

Expert Insight Endless Charisma

+1 Attack, Defense, Spell Power, and Knowledge. This bonus is doubled if the Hero knows Tactics.

Artifact Effects

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