Righteousness
From Heroes of Might and Magic: Olden Era Official Wiki
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The content below needs to be updated as it may not accurately represent what's currently in-game.
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Subskills
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Basic Righteousness Each time a friendly stack dies, all remaining friendly creatures’ HP increases by 10% until the end of the next round.
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Advanced Righteousness Each time a friendly stack dies, all remaining friendly creatures’ HP increases by 20% until the end of the next round.
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Fields of Serenity Temple creatures deal +10% and take –10% Damage on Native Terrain.
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Vengeance While Righteousness is active, friendly creatures deal +10% Damage. This effect is stackable.
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Purging Touch Grants a new ability. It removes all negative effects from the target.
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Expert Righteousness Each time a friendly stack dies, all remaining friendly creatures’ HP increases by 30% until the end of the next round.
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Cling to Life Friendly creatures ascend upon death. On the hex of their death, a basic copy of the stack appears, with a size equal to 10% of the original. It stays until the end of the round.
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Sun Blessing When Righteousness is triggered, the stacks fully restore their HP.
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Artefact effects
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