Righteousness

From Heroes of Might and Magic: Olden Era Official Wiki


The content below needs to be updated as it may not accurately represent what's currently in-game.


Skill Subskills
Basic Righteousness
Each time a friendly stack dies, all remaining friendly creatures’ HP increases by 10% until the end of the next round.
Advanced Righteousness
Each time a friendly stack dies, all remaining friendly creatures’ HP increases by 20% until the end of the next round.
Fields of Serenity
Temple creatures deal +10% and take –10% Damage on Native Terrain.
Vengeance
While Righteousness is active, friendly creatures deal +10% Damage. This effect is stackable.
Purging Touch
Grants a new ability. It removes all negative effects from the target.
Expert Righteousness
Each time a friendly stack dies, all remaining friendly creatures’ HP increases by 30% until the end of the next round.
Cling to Life
Friendly creatures ascend upon death. On the hex of their death, a basic copy of the stack appears, with a size equal to 10% of the original. It stays until the end of the round.
Sun Blessing
When Righteousness is triggered, the stacks fully restore their HP.
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