Devourer

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Revision as of 02:52, 4 May 2026 by GravityOffline (talk | contribs) (Text replacement - "Defence" to "Defense")


Devourer
Marked by the demonic corruption, some waurmos developed hardened scales and a fiery crown. Any traveler should beware, for these monstrous creatures are capable of swallowing entire patrols whole.
Health Health 120 Tier: 6
Attack Attack 22 Faction Hive
Defense Defense 22 Attack Type Melee Attack
Damage Damage 24–26 Attack Type Blink
Speed Speed 9 Price 1700 Gold
Initiative Initiative 8 Growth
Morale Morale 0 XP 227
Luck Luck 3 SquadValue 2271
Blink — Instead of normal movement, teleports ignoring obstacles and traps.
Hive Spawn — Part of a hivemind that serves a powerful lord from beyond.

Morale range: –5 to 5. Luck range: –5 to 5.

Fallen Hive Spawn count towards the power of Necromancy reanimation after battle.

Melee Attack — Can only attack adjacent enemies. Provokes counterattacks.
Hivemind: Nest Protector — At the start of battle, for each other unique Hive creature in the army, this creature’s Defense increases by 1 and Damage taken from Lucky Strikes reduces by 5%.
Corpse Eater — Devours the corpse at destination hex, restoring 65 HP. This effect can revive fallen units.

Does not affect Undead, Embodiments and Constructs
Devour — This attack deals no Damage. Instead, if the target has fewer than 40% of its original units, it is destroyed immediately. An enemy killed this way leaves no corpse.

Ability tier: 3 | Ability cost: 3