Ra'Shoth

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Ra'Shoth
Faction
Tier
I
Cost
80Gold
Base growth
+20
Squad value
63
Stats
Health
10
Attack
3
Defense
3
Damage
3-3
Morale
0
Luck
0
Initiative
4
Speed
4
Other Info
Specialist hero
Related Units
Base unit
Ra'Shoth
Internal ID
lesser_eldritch

Ra'Shoth are tier-I units of the Schism faction. They can be recruited from Lesser Summoning Rite.

They can be upgraded into the Stinging Ra'Shoth or Ferocious Ra'Shoth.

Description

Ra’Shoth, meaning “Small Rift-Dwellers” in the Vori language, are the most basic lifeforms to emerge from the Rift. Guided by simple instincts, they seek out a higher authority through telepathy and follow their commands without questions.

Abilities

Creature Type
Magic Creature
-3 to 3Morale Range
|
-5 to 5Luck Range
|
YesCounts for Necromancy?
A beast or beast‑like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so.

Morale range: –3 to 3.
Luck range: –5 to 5.

Fallen Magic Creatures count towards the power of Necromancy reanimation after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Movement Type
Flying
Movement ignores obstacles and traps.
Active Ability
Summoning Rite: Ra’Shoth
1 Focus Charge(s)
Once per battle, summons a stack of Ra’Shoth in place of a friendly corpse.
The summon has 50% HP of the corpse’s original stack and no more than [ current amount of summoners ] units. These creatures are permanent and remain after the battle.

Does not affect Undead, Embodiments, or Constructs


Laws

This unit is affected by the following Faction Laws:

Ra’Shoth growth in your cities increases by 4/8. They gain 1 Initiative.
Tier ICost: 3/2 Law Seals
Tier-1 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier ICost: 2 Law Seals
Tier-1 creature growth in your cities increases by 4.
Tier ICost: 2 Law Seals