Cavalry
From Heroes of Might and Magic: Olden Era Official Wiki
Cavalry |
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Faction |
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Tier V |
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Cost 850 |
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Base growth +3 |
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Squad value 908 |
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| Stats | |||
Health 85
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Attack 12
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Defense 17
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Damage 10-14
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Morale 1
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Luck 0
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Initiative 10
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Speed 7
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| Other Info | |||
Dwelling |
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Specialist hero |
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| Related Units | |||
Base unit Cavalry |
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| Internal ID | |||
| sunlight_cavalry | |||
Cavalry are tier-V units of the Temple faction. They can be recruited from Hippodrome.
They can be upgraded into the Noble Cavalry or the Sunspear Cavalry.
Description
If templar infantry is the anvil, these cavaliers are the hammer of the inquisitorial forces. Mounted on sturdy steeds, they charge into battle, inspiring their troops while wreaking havoc in enemy ranks.
Abilities
| Creature Type Living | |
A fully sentient inhabitant of Jadame.
Morale range: –5 to 5. Luck range: –3 to 3. Fallen Living creatures count towards the power of Necromancy reanimation after battle. | |
| Attack Type Melee Attack | |
Can only attack adjacent enemies. Provokes counterattacks.
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| Passive Ability Piercing Strike I | |
Ignores 20% of the enemy’s Defense.
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| Passive Ability InspiringRank I | |
Increases friendly creatures’ Morale by 1. This effect does not stack; only the strongest one is active.
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| Passive Ability Jousting BonusRank I | |
Moving before an attack increases Damage by 3% per hex moved.
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Laws
This unit is affected by the following Faction Laws:
Cavalry growth in your cities increases by 1. Their attacks ignore 5%/10%/15% of the target’s Defense and they gain 1 Speed.
Tier IIICost: 3/2/2
Law Seals
Tier-5 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IVCost: 2
Law Seals
Tier-5 creature growth in your cities increases by 1.
Tier IVCost: 2
Law Seals


