Wisdom
From Heroes of Might and Magic: Olden Era Official Wiki
Wisdom is a skill that lets the hero learn higher-tier Spells of any School of Magic.
Levels
Basic Wisdom
The hero can learn up to tier-3 spells without knowing the corresponding Magic School skill.
Advanced Wisdom
The hero can learn up to tier-4 spells without knowing the corresponding Magic School skill.
Rite of Magic
Grants a new global map spell. It allows the hero to convert all of their current Movement points into mana.
Expert Wisdom
The hero can learn up to tier-5 spells without knowing the corresponding Magic School skill.
Rhythmic Cadence
+40% maximum mana. This bonus is doubled if the hero knows “Sorcery”.
Eagle Eye
At the start of battle, the hero learns all spells the enemy knows that the hero is capable of learning.
Stargazer
+500 Astrology Points per day. This bonus is doubled if the hero knows “Scouting”.
Skill Synergies
Knowing Wisdom will give the following benefits to other subskills:
Familiar Paths
+10 Movement points when the hero starts the day in an area you control. This bonus is doubled if the hero knows “Wisdom.”
+10 Movement points when the hero starts the day in an area you control. This bonus is doubled if the hero knows “Wisdom.”
Sticky Magic
Effects applied by the hero last +2 round(s). This bonus is doubled if the hero knows “Wisdom.”
Effects applied by the hero last +2 round(s). This bonus is doubled if the hero knows “Wisdom.”
Artifact Effects
Holy Sigil of Eridore —
Epic Relic
While worn, grants all unlearned Subskills of the following Skills: Logistics, Battle Magic, Wisdom.

