Herbomancer: Difference between revisions

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[[Category:Sylvan Units]]
[[Category:Grove Units]]
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[[Category:Units]]

Revision as of 19:48, 20 April 2026


Herbomancer
Deep in the woods dwell those, who venerate nature in all its forms. Blessed as its stewards, herbomancers are the envoys of the Mycelium, sent across Jadame to safeguard the natural order. Many seek them to grasp the magical flow of Enroth.
Health Health 65 Tier: 5
Attack Attack 12 Faction Sylvan
Defense Defence 15 Attack Type Long Reach
Damage Damage 14–17 Attack Type
Speed Speed 3 Price 620 Gold
Initiative Initiative 6 Growth
Morale Morale 0 XP 70
Luck Luck 0 SquadValue 709
Living — A fully sentient inhabitant of Jadame.

Morale range: –5 to 5. Luck range: –3 to 3.

Fallen Living creatures count towards the power of Necromancy reanimation after battle.

Long Reach — Has a short‑range attack that hits over 1 hex. It doesn’t provoke counterattacks and doesn’t move the attacker next to their target.
Mushroom Magic — Reduces the mana cost of the hero’s spells by 1. This effect does not stack; only the strongest one is active.
Shroomsong — Once per battle, spends all Focus Charges to restore the hero’s mana: 5 for each Focus Charge spent.

Ability tier: 3 | Ability cost: 2
Swarm of Bees — Deals 8 Normal Damage to the target enemy. Bees keep attacking it, dealing 8 Normal Damage at the beginning of each turn. This effect is stackable. Duration: 3 round(s).

Ability tier: 3 | Ability cost: 2