Phoenix: Difference between revisions

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Created page with "{{loc}} <div style='max-width:1000px;margin:0 auto;'> <div style='text-align:left;line-height:1.4;margin-bottom:8px;'><div style='font-size:1.5em;font-weight:bold;'>Phoenix</div><div style='font-size:0.9em;color:gray;'>Phoenixes are not native to Jadame but travellers who entered the land willingly. Nesting deep within the forest, they display remarkable intelligence. It is said that a single spark of flame is enough to bring them back to life.</div></div> <div style='..."
 
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| style='text-align:center;width:80px;vertical-align:middle;' | [[File:Phoenix_passive_1.png|60px]] || style='padding:10px;' | <b>Embodiment of Fire</b> — This creature leaves no body upon death. Immune to “Fireball”, “Firewall”, and “Armageddon”.
| style='text-align:center;width:80px;vertical-align:middle;' | [[File:Phoenix_passive_1.png|60px]] || style='padding:10px;' | <b>Embodiment of Fire</b> — This creature leaves no body upon death. Immune to “Fireball”, “Firewall”, and “Armageddon”.
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| style='text-align:center;width:80px;vertical-align:middle;' | [[File:Phoenix_ability_1.png|60px]] || style='padding:10px;' | <b>Awaken: Fire I</b> — Increases own Speed and Initiative by 1, HP by 25, and always deals maximum Damage. Once per battle.
| style='text-align:center;width:80px;vertical-align:middle;' | [[File:Phoenix_ability_1.png|60px]] || style='padding:10px;' | <b>Awaken: Fire I</b> — Increases own Speed and Initiative by 1, HP by 25, and always deals maximum Damage. Once per battle.<br><br>Does not end the turn.<br><br><div style="text-align: right">Ability tier: 6 | Ability cost: 3</div>
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Revision as of 20:11, 22 November 2025


Phoenix
Phoenixes are not native to Jadame but travellers who entered the land willingly. Nesting deep within the forest, they display remarkable intelligence. It is said that a single spark of flame is enough to bring them back to life.
Health Health 200 Tier: 7
Attack Attack 28 Faction Sylvan
Defense Defence 24 Attack Type Melee Attack
Damage Damage 45–70 Attack Type Flying
Speed Speed 6 Price 2700 Gold 1 Crystals
Initiative Initiative 14 Growth
Morale Morale 0 XP 448
Luck Luck 0 SquadValue 4481
Flying — Movement ignores obstacles and traps.
Embodiment — A spirit, soul, or other intangible power that coalesced into material form.

Morale range: –3 to -3. Luck range: –3 to -3.

Fallen Embodiments do NOT count towards the power of Necromancy reanimation after battle.

Melee Attack — Can only attack adjacent enemies. Provokes counterattacks.
Sweeping Strike — Deals Damage to the target and two adjacent hexes to its sides.
Embodiment of Fire — This creature leaves no body upon death. Immune to “Fireball”, “Firewall”, and “Armageddon”.
Awaken: Fire I — Increases own Speed and Initiative by 1, HP by 25, and always deals maximum Damage. Once per battle.

Does not end the turn.

Ability tier: 6 | Ability cost: 3