Binder: Difference between revisions
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{{UnitAbility|lang=en|id=unfrozen_cultist_upg_1}} | {{UnitAbility|lang=en|id=unfrozen_cultist_upg_1}} | ||
{{UnitAbility|lang=en|id=unfrozen_cultist_upg_2}} | {{UnitAbility|lang=en|id=unfrozen_cultist_upg_2}} | ||
Revision as of 17:17, 1 August 2026
Binder |
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Faction |
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Tier II |
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Cost 220 (Upgrade cost) ( 55 |
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Base growth +12 |
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Squad value 193 |
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| Stats | |||
Health 15
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Attack 5
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Defense 7
Base: 4 Increase: +3 |
Damage 4-6
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Morale 0
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Luck 0
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Initiative 5
Base: 4 Increase: +1 |
Speed 5
Base: 3 Increase: +2 |
| Other Info | |||
Dwelling |
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Specialist hero |
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| Related Units | |||
Upgrade A Binder |
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| Internal ID | |||
| unfrozen_cultist_upg | |||
Binders are upgraded tier-II units of the Schism faction. They can be recruited from Cultist Spire II.
They are one of the upgrades of the Cultist, the other being the Votary.
Description
By infusing the bindings of Vori Texts with the profane power of the Rift, Binders tear open temporal gaps in reality, lashing out at their foes with planar tendrils.
Abilities
Creature Type
Living
A fully sentient inhabitant of Jadame.
–5 to 5Morale range
–3 to 3Luck range
YesFallen Living creatures can be raised as Undead after battle.
Attack Type
Long Reach
Has an attack that targets the hex directly behind an adjacent hex. It doesn’t provoke counterattacks and doesn’t move the attacker next to their target.
Alternative Attack
Melee Attack
Performs an alternative Melee attack.
Active Ability
Glance of the Abyss
Special
Cost:
1 Focus ChargeCooldown: 1 roundTier I
Curses target enemy creature. Once per round, Cursed creatures take [ 12 + 2 × amount of units ] Pure Damage at the start of their turn. This effect is stackable. Duration: 2 round(s).
Does not affect Magic Creatures, Undead, or Constructs.
Active Ability
Abyssal Tendril
Attack
Cost:
1 Focus ChargeCooldown: 1 roundTier I
Deals 50% of a basic attack ([ 2–3 × amount of units ]) as Pure Damage to target enemy creature and removes 1 of their counterattack charges.Laws
This unit is affected by the following Faction Laws:
Tier-2 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IICost: 2
Law Seals
Cultist growth in your cities increases by 4. They deal +1 Damage.
Tier IICost: 3
Law Seals
Tier-2 creature growth in your cities increases by 4.
Tier IICost: 2
Law Seals


