Swordsman: Difference between revisions

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==Related pages==
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[[Category:Temple Units]]
[[Category:Temple Units]]
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Revision as of 07:11, 31 July 2026


Swordsman
Faction
Tier
I
Cost
85Gold
Base growth
+18
Squad value
67
Stats
Health
12
Attack
4
Defense
4
Damage
2-3
Morale
0
Luck
0
Initiative
5
Speed
4
Other Info
Dwelling
Specialist hero
Related Units
Base unit
Swordsman
Upgrade A
Upgrade B
Internal ID
esquire

Swordsmen are tier I units of the Temple faction. They can be recruited from the Garrison.

They can be upgraded into the Guard Captain or the Sun's Aegis.

Description

The Church of the Sun brought their faith to Jadame in the only way they knew how to — through steel. Their well-armed and disciplined swordsmen serve as both proselytes and guardians of the Chalice’s flock.

Abilities

Creature Type
Living
A fully sentient inhabitant of Jadame.
–5 to 5Morale range
–3 to 3Luck range
YesFallen Living creatures can be raised as Undead after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Passive Ability
Ranged Defense I
Takes –30% Ranged Damage.

Laws

This unit is affected by the following Faction Laws:

Swordsman growth in your cities increases by 4. They gain 2/4/6 Defense.
Tier ICost: 3/2/2 Law Seals
Tier-1 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier ICost: 2 Law Seals
Tier-1 creature growth in your cities increases by 4.
Tier ICost: 2 Law Seals

Related pages