Ra'Shoth: Difference between revisions
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Revision as of 19:32, 22 July 2026
Ra'Shoth |
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Faction |
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Tier I |
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Cost 80 |
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Base growth +20 |
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Squad value 63 |
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| Stats | |||
Health 10
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Attack 3
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Defense 3
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Damage 3-3
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Morale 0
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Luck 0
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Initiative 4
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Speed 4
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| Other Info | |||
Dwelling |
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Specialist hero |
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| Related Units | |||
Base unit Ra'Shoth |
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| Internal ID | |||
| lesser_eldritch | |||
Ra'Shoth are tier-I units of the Schism faction. They can be recruited from Lesser Summoning Rite.
They can be upgraded into the Stinging Ra'Shoth or Ferocious Ra'Shoth.
Description
Ra’Shoth, meaning “Small Rift-Dwellers” in the Vori language, are the most basic lifeforms to emerge from the Rift. Guided by simple instincts, they seek out a higher authority through telepathy and follow their commands without questions.
Abilities
| Creature Type Magic Creature | |
A beast or beast‑like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so.
Morale range: –3 to 3. Luck range: –5 to 5. Fallen Magic Creatures count towards the power of Necromancy reanimation after battle. | |
| Attack Type Melee Attack | |
Can only attack adjacent enemies. Provokes counterattacks.
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| Movement Type Flying | |
Movement ignores obstacles and traps.
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| Active Ability Summoning Rite: Ra’Shoth | |
Once per battle, summons a stack of Ra’Shoth in place of a friendly corpse.
The summon has 50% HP of the corpse’s original stack and no more than [ current amount of summoners ] units. These creatures are permanent and remain after the battle. Does not affect Undead, Embodiments, or Constructs | |
Laws
This unit is specifically affected by following Faction Laws:


