Wraith: Difference between revisions
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[[Category:Necropolis Units]] | [[Category:Necropolis Units]] | ||
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Revision as of 11:43, 19 July 2026
Wraith |
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Faction |
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Tier II |
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Cost 130 (Upgrade cost) ( 30 |
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Base growth +19 |
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Squad value 114 |
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| Stats | |||
Health 8
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Attack 6
Base: 3 Increase: +3 |
Defense 0
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Damage 2-4
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Morale 0
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Luck 0
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Initiative 7
Base: 5 Increase: +2 |
Speed 7
Base: 6 Increase: +1 |
| Other Info | |||
Dwelling |
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Specialist hero |
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| Related Units | |||
Upgrade A Wraith |
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| Internal ID | |||
| flicker_upg | |||
Wraiths are upgraded tier-II units of the Necropolis faction. They can be recruited from Quiet Pavilion II.
They are one of the upgrades of the Wight, the other being the Phantasm.
Description
Sometimes a soul is brought back with enough clarity to grasp its eternal entrapment in the living world. This harrowing realization of rage and despair gives rise to a wraith.
Abilities
| Creature Type Undead | |
A creature or person whose life has been prolonged by unnatural means.
Morale: Always neutral. Luck range: –5 to 5. Fallen Undead do NOT count towards the power of Necromancy reanimation after battle. | |
| Attack Type Melee Attack | |
Can only attack adjacent enemies. Provokes counterattacks.
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| Movement Type Flying | |
Movement ignores obstacles and traps.
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| Passive Ability Phantom VampirismRank IIThis ability has several versions with different effect strength. | |
Each attack converts 40% of the Damage dealt into additional HP. This can create temporary units in this creature’s stack.
Does not affect Undead, Embodiments, or Constructs | |
| Active Ability Howl of the Banshee | |
Forces the target enemy creature to move to a random free hex, if possible.
Does not end the turn. | |
Laws
This unit is specifically affected by following Faction Laws:


