Faun: Difference between revisions
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Revision as of 11:39, 19 July 2026
Faun |
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Faction |
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Tier I |
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Cost 115 |
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Base growth +13 |
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Squad value 93 |
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| Stats | |||
Health 11
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Attack 4
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Defense 3
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Damage 3-5
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Morale 0
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Luck 0
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Initiative 4
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Speed 2
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| Other Info | |||
Dwelling |
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Specialist hero |
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| Related Units | |||
Base unit Faun |
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| Internal ID | |||
| elf_tracker | |||
Fauns are tier-I units of the Grove faction. They can be recruited from Faun Huts.
They can be upgraded into the Faun Archer or the Faun Warrior.
Description
The fauns of the Murmurwoods remain a mystery to most outsiders. They shun complex tools, instead embracing symbiosis with the forest — trusting that the Mycelium will provide everything they need.
Abilities
| Creature Type Living | |
A fully sentient inhabitant of Jadame.
Morale range: –5 to 5. Luck range: –3 to 3. Fallen Living creatures count towards the power of Necromancy reanimation after battle. | |
| Attack Type Ranged Attack | |
Can attack enemies at any range.
Targets 3 or more hexes away take –10% Damage per hex (up to –50%). | |
| Passive Ability Parry | |
When attacked, this creature’s counterattack strikes first.
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| Alternative Attack Melee Attack | |
Performs an alternative Melee attack.
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Laws
This unit is specifically affected by following Faction Laws:


