Luck: Difference between revisions

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'''Luck''' is a [[Skills|skill]] that increases the hero's [[Combat_System#Luck|Luck]] stat, making the good luck effect more likely to happen.
'''Luck''' is a [[Skills|skill]] that increases the hero's [[Combat_System#Luck|Luck]] stat, making Lucky Strikes more likely to happen.


==Levels==
==Levels==

Revision as of 11:46, 27 June 2026



Luck is a skill that increases the hero's Luck stat, making Lucky Strikes more likely to happen.

Levels

Basic Luck
The hero gains 1 Luck.
Advanced Luck
The hero gains 2 Luck.
Beastly Confidence
Friendly creatures have a 1% higher chance to land a Lucky Strike for each point of Luck. This bonus is doubled if the hero knows “Primal Magic”.
Always Heads
The hero gains +25% Gold and resources from piles on the global map. This bonus is doubled if the hero knows “Economy”.
Mearea's Chosen
Enemy Luck is reduced by 1 in battle.
Expert Luck
The hero gains 3 Luck.
Lucky Hit
When friendly creatures land a Lucky Strike, the enemy does not counterattack.
Lightning Strikes Twice
Spells can also land a Lucky Strike, dealing 200% Damage. The chance increases by 5% for every point of Luck.
Lucky Day
Whenever a friendly creature lands a Lucky Strike, all friendly creatures gain +1 Luck until the end of the next round.

Skill Synergies

Knowing Luck will give the following benefits to other subskills:

Long-Sight
Sight radius increases by an additional 1. This bonus is doubled if the hero knows “Luck.”
Battle March
Friendly creatures generate +1 Focus Point(s) per attack. This bonus is doubled if the hero knows “Luck.”

Artifact Effects

Holy Sigil of Mearea  — Epic Relic
While worn, grants all unlearned Subskills of the following Skills: Luck, Economy, Daylight Magic.