Economy: Difference between revisions
From Heroes of Might and Magic: Olden Era Official Wiki
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==Skill Synergies== | ==Skill Synergies== | ||
Knowing '''Economy''' will give the following benefits to other | Knowing '''Economy''' will give the following benefits to other subskills: | ||
{{#invoke:SkillSynergies|display|lang=en|skill=skill_economy}} | {{#invoke:SkillSynergies|display|lang=en|skill=skill_economy}} | ||
==Artifact Effects== | ==Artifact Effects== | ||
{{#invoke:SkillArtifacts|display|lang=en|skill=skill_economy}} | {{#invoke:SkillArtifacts|display|lang=en|skill=skill_economy}} | ||
{{SkillsNavbox|lang=en}} | {{SkillsNavbox|lang=en}} | ||
[[Category:Hero Skills]] | [[Category:Hero Skills]] | ||
Revision as of 21:04, 9 June 2026
Economy is a skill that lets the hero passively earn Gold.
Levels
Tax Collector
+250 Gold daily. This bonus is doubled if the hero knows “Logistics”.
Experimenter
+5 Alchemical Dust daily. This bonus is doubled if the hero knows “Insight”.
| Notes: |
Skill Synergies
Knowing Economy will give the following benefits to other subskills:
Always Heads
The hero gains +25% Gold and resources from piles on the global map. This bonus is doubled if the hero knows “Economy.”
The hero gains +25% Gold and resources from piles on the global map. This bonus is doubled if the hero knows “Economy.”
Art of the Deal
Neutral squads take –15% Gold to recruit. This bonus is doubled if the hero knows “Economy.”
Neutral squads take –15% Gold to recruit. This bonus is doubled if the hero knows “Economy.”
Artifact Effects
Holy Sigil of Mearea —
Epic Relic
While worn, grants all unlearned Subskills of the following Skills: Luck, Economy, Daylight Magic.

