Necromancy: Difference between revisions

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'''Necromancy''' is the unique [[Skills|faction skill]] of the {{F|Necropolis}} faction, known by default by all [[Death Knight]]s and [[Necromancer]]s and unavailable to other hero classes.
'''Necromancy''' is the unique [[Skills|faction skill]] of the {{F|Necropolis}} faction, known by default by all [[Death Knight]]s and [[Necromancer]]s and unavailable to other hero classes.


It lets the hero raise a portion of defeated enemies as friendly Undead units after winning a battle, helping them recoup battle losses and build up large armies.
It lets the hero raise a portion of defeated enemies as friendly Undead units after winning a battle, helping them recoup battle losses and build up large armies.
{{Skill table
|name=Necromancy
|skillimage1=Skill Necromancy.png
|desc1=After winning a battle, transforms 10% of the strongest enemy stack into friendly Undead of the same tier. This requires Necromantic Energy, which stores up to 1000 and refills each week or when the hero has no stack of that tier in their army.
|skillimage2=Skill Advanced Necromancy.png
|desc2=After winning a battle, transforms 15% of the strongest enemy stack into friendly Undead of the same tier. This requires Necromantic Energy, which stores up to 1250 and refills each week or when the hero has no stack of that tier in their army.
|skillimage3=Skill Expert Necromancy.png
|desc3=After winning a battle, transforms 20% of the strongest enemy stack into friendly Undead of the same tier. This requires Necromantic Energy, which stores up to 1500 and refills each week or when the hero has no stack of that tier in their army.
|subname1=Gravesoil
|subimage1=necromancy_sub_gravesoil.png
|subdesc1=Friendly Necropolis creatures deal +10% and take –10% Damage on Native Terrain.
|subname2=Soul Harvest
|subimage2=necromancy_sub_soul_harvest.png
|subdesc2=Restores 4 mana after a battle victory.
|subname3=Death Herald
|subimage3=necromancy_sub_death_herald.png
|subdesc3=+500 to the hero's maximum Necromantic Energy.


|subname4=Soul Reaper
==Levels==
|subimage4=necromancy_sub_soul_reaper.png
{{#invoke:SkillsOverview|display|lang=en|skill=skill_faction_undead}}
|subdesc4=–1 to enemy Morale and Luck.


|subname5=Eternal Service
==Artifact Effects==
|subimage5=necromancy_sub_eternal_service.png
{{#invoke:SkillArtifacts|display|lang=en|skill=skill_faction_undead}}
|subdesc5=Grants a new ability. It restores HP to the target and can revive fallen units.


|subname6=Fields of the Dead
|subimage6=necromancy_sub_fields_of_the_dead.png
|subdesc6=+50% Necromantic Energy gained wehen the hero has no Undead of the required tier.
}}
===Artifact Effects===
* [[File:Holy sigil of roph artifact.png|60px]] Holy Sigil of Roph grants all unlearned Necromancy subskills, as well as those of [[Righteousness]], [[Murmuring]], [[Summon Swarm]], [[Abyssal Communion]] and [[Triumvirate's Strength]].
* [[File:Holy sigil of roph artifact.png|60px]] Holy Sigil of Roph grants all unlearned Necromancy subskills, as well as those of [[Righteousness]], [[Murmuring]], [[Summon Swarm]], [[Abyssal Communion]] and [[Triumvirate's Strength]].


{{SkillsNavbox}}
{{SkillsNavbox|lang=en}}
[[Category:Hero Skills]]
[[Category:Hero Skills]]

Revision as of 13:04, 8 June 2026



Necromancy is the unique faction skill of the Necropolis faction, known by default by all Death Knights and Necromancers and unavailable to other hero classes.

It lets the hero raise a portion of defeated enemies as friendly Undead units after winning a battle, helping them recoup battle losses and build up large armies.

Levels

Basic Necromancy
After winning a battle, raises 10% of the strongest enemy stack as friendly Undead of the same tier. This requires Necromantic Energy, which stores up to 3000 and refills each week.
Advanced Necromancy
After winning a battle, raises 15% of the strongest enemy stack as friendly Undead of the same tier. This requires Necromantic Energy, which stores up to 4000 and refills each week.
Gravesoil
Friendly Necropolis creatures deal +10% and take –10% Damage on Native Terrain.
Soul Harvest
Restores 4 mana after a battle victory.
Death Herald
+1000 to the hero’s maximum Necromantic Energy.
Expert Necromancy
After winning a battle, raises 20% of the strongest enemy stack as friendly Undead of the same tier. This requires Necromantic Energy, which stores up to 5000 and refills each week.
Soul Reaper
–1 to enemy Morale and Luck.
Eternal Service
Grants a new ability. It restores HP to the target friendly Undead and can revive fallen units.
Fields of the Dead
+50% Necromantic Energy gained.

Artifact Effects

Holy Sigil of Roph  — Epic Relic
While worn, grants all unlearned Subskills of the following Skills: Righteousness, Necromancy, Murmuring, Triumvirate’s Strength, Abyssal Communion, Summon Swarm.