Sorcery: Difference between revisions
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'''Sorcery''' is a [[Skills|skill]] that makes the hero's [[Spells]] deal more damage in battle. | |||
{{Skill table | {{Skill table | ||
|name=Sorcery | |name=Sorcery | ||
Revision as of 20:46, 14 May 2026
Sorcery is a skill that makes the hero's Spells deal more damage in battle.
| Skill | Subskills | ||||||
|---|---|---|---|---|---|---|---|
| Basic Sorcery +10% Magic Damage. |
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| Advanced Sorcery +20% Magic Damage. |
Magical Influence The cooldowns of all friendly creature abilities are reduced by 1 round(s). |
Magic Arrow Grants a new battle spell. It deals Magic Damage to a single target, has no cooldown, and costs no mana. |
Raw Energy +10% more Magic Damage dealt. This bonus is doubled if the hero knows Offense. | ||||
| Expert Sorcery +30% Magic Damage. |
Piercing Spells Offensive spells ignore 20% of target’s magic resistance. |
High Mage All the spells belonging to Magic Schools the hero has learned gain 1 level(s). |
Sticky Magic Effects applied by the hero last +2 round(s). This bonus is doubled if the hero knows Wisdom. | ||||
Skill Synergies
Knowing Sorcery will give the following benefits to other sub-skills:
Friendly creatures’ Attack increases by 20% of their hero’s Spell Power. This bonus is doubled if the Hero knows Sorcery. | ||
+30% maximum mana. This bonus is doubled if the Hero knows Sorcery. | ||
Artifact Effects
Holy Sigil of Resistance grants all unlearned Sorcery subskills, as well as those of Nightshade Magic and Resistance.


