Necromancy: Difference between revisions
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'''Necromancy''' is the unique [[Skills|faction skill]] of the {{F|Necropolis}} faction, known by default by all [[Death Knight]]s and [[Necromancer]]s. | '''Necromancy''' is the unique [[Skills|faction skill]] of the {{F|Necropolis}} faction, known by default by all [[Death Knight]]s and [[Necromancer]]s and unavailable to other hero classes. | ||
It lets the hero raise a portion of defeated enemies as friendly Undead units after winning a battle, helping them recoup battle losses and build up large armies. | It lets the hero raise a portion of defeated enemies as friendly Undead units after winning a battle, helping them recoup battle losses and build up large armies. | ||
Revision as of 20:16, 14 May 2026
Necromancy is the unique faction skill of the
Necropolis faction, known by default by all Death Knights and Necromancers and unavailable to other hero classes.
It lets the hero raise a portion of defeated enemies as friendly Undead units after winning a battle, helping them recoup battle losses and build up large armies.
Artifact Effects
Holy Sigil of Roph grants all unlearned Necromancy subskills, as well as those of Righteousness, Murmuring, Summon Swarm, Abyssal Communion and Triumvirate's Strength.


