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| | '''Righteousness''' is the unique [[Skills|faction skill]] of the {{F|Temple}} faction, known by default by all [[Knight]]s and [[Cleric]]s. |
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| | It grants the hero stat boosts when their creatures die or kill enemies in battle, letting them build momentum when doing well or helping them make a comeback if they start losing. |
| {{Skill table | | {{Skill table |
| |name=Righteousness | | |name=Righteousness |
Revision as of 12:39, 14 May 2026
Righteousness is the unique faction skill of the
Temple faction, known by default by all Knights and Clerics.
It grants the hero stat boosts when their creatures die or kill enemies in battle, letting them build momentum when doing well or helping them make a comeback if they start losing.
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Subskills
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Basic Righteousness Whenever a friendly creature dies or kills an enemy, the hero's Attack, Defense, Spell Power and Knowledge increase by 1 for two rounds. This effect is stackable.
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Advanced Righteousness Whenever a friendly creature dies or kills an enemy, the hero's Attack, Defense, Spell Power and Knowledge increase by 1 for three rounds. This effect is stackable.
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Fields of Serenity Friendly Temple creatures deal +10% and take -10% Damage on Native Terrain.
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Righteous Sacrifice Whenever a friendly stack dies or kills an enemy stack, the hero gains 3 temporary mana.
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Purging Touch Grants a new ability. It removes all negative effects from the target.
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Expert Righteousness Whenever a friendly creature dies or kills an enemy, the hero's Attack, Defense, Spell Power and Knowledge increase by 1 for four rounds. This effect is stackable.
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Guardian Whenever a friendly creature kills an enemy, it fully restores its HP.
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The Chosen One Grants a new ability. It increases the Attack of a friendly creature by 100% of the hero's Attack and Spell Power, and its Defense by 100% of the hero's Defense and Knowledge (until the end of the round).
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Strong Faith Whenever Righteousness is triggered, the hero gains +2 to all attributes until the end of the round.
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Artifact Effects
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