Locust: Difference between revisions

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{{Unitdesc|Locust}}
{{Unitdesc|Locust}}
==Abilities==
==Abilities==
{{AbilityTable|Locust}}
{{AbilityTable|Locust|active1=Harvest<sup>{{tt|Rank I|This ability has several versions with different effect strength.}}|active1_desc=Jumps onto a chosen corpse within 3 hexes and devours it, gaining 2 Attack and Defense, 1 Speed and Initiative until the end of the battle.}}
==Laws==
==Laws==
This unit is specifically affected by following Faction Laws:
This unit is specifically affected by following Faction Laws:

Revision as of 16:12, 9 May 2026


Locust
Faction Hive
Tier II
Cost 125Gold
Base Growth +13
SquadValue 108
Stats
Health
Health
Attack
Attack
Defense
Defense
Damage
Damage
12 5 4 3-4
Morale
Morale
Luck
Luck
Initiative
Initiative
Speed
Speed
0 0 6 5
Other Info
Dwelling Carrion Lair
Specialist Hero Lo
Related Units
Base unit Locust
Upgrade A Overgrown Locust
Upgrade B Harvester Locust
Internal ID
locust

Locusts are tier-II units of the Hive faction. They can be recruited from the Carrion Lair.

They can be upgraded into the Overgrown Locust or the Harvester Locust.

Description

Locusts serve as the Hive’s basic drones, tasked with delivering resources, building structures, and carrying the essences of those they consumed for further use.

Abilities

Creature Type
Hive Spawn
-5 to 5Morale Range
|
-5 to 5Luck Range
|
YesCounts for Necromancy?
A part of a hivemind that serves a powerful lord from beyond.

Morale range: –5 to 5.
Luck range: –5 to 5.

Fallen Hive Spawn count towards the power of Necromancy reanimation after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Passive Ability
Double Strike
Strikes twice when performing attacks.
Active Ability
HarvestRank I
1 Focus Charge(s)
Jumps onto a chosen corpse within 3 hexes and devours it, gaining 2 Attack and Defense, 1 Speed and Initiative until the end of the battle.

Laws

This unit is specifically affected by following Faction Laws:

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