Devourer: Difference between revisions

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'''Devourer''' are upgraded tier-VI [[units]] of the [[Hive]] faction. They can be recruited from [[Burning Soul Burrows II]].
'''Devourers''' are upgraded tier-VI [[units]] of the [[Hive]] faction. They can be recruited from [[Burning Soul Burrows II]].


They are one of the upgrades of the [[Waurms]], the other being the [[Pyroboros]].
They are one of the upgrades of the [[Waurms]], the other being the [[Pyroboros]].

Revision as of 22:05, 7 May 2026


Devourer
Faction Hive
Tier VI
Cost
(Upg. Cost)
1900Gold
(700Gold)
Base Growth +2
SquadValue 2250
Stats
Health
Health
Attack
Attack
Defense
Defense
Damage
Damage
120 20 20 24This stat is higher compared to the base unit.-26This stat is higher compared to the base unit.
Morale
Morale
Luck
Luck
Initiative
Initiative
Speed
Speed
0 3This stat is higher compared to the base unit. 8 10This stat is higher compared to the base unit.
Other Info
Dwelling Burning Soul Burrows II
Specialist Hero Zoran, the Self-Founded
Related Units
Base unit Waurms
Upgrade A Devourer
Upgrade B Pyroboros
Internal ID
olgoi_upg

Devourers are upgraded tier-VI units of the Hive faction. They can be recruited from Burning Soul Burrows II.

They are one of the upgrades of the Waurms, the other being the Pyroboros.

Description

Marked by the demonic corruption, some waurmos developed hardened scales and a fiery crown. Any traveler should beware, for these monstrous creatures are capable of swallowing entire patrols whole.

Abilities

Creature Type
Hive Spawn
-5 to 5Morale Range
|
-5 to 5Luck Range
|
YesCounts for Necromancy?
A part of a hivemind that serves a powerful lord from beyond.

Morale range: –5 to 5.
Luck range: –5 to 5.

Fallen Hive Spawn count towards the power of Necromancy reanimation after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Movement Type
Blink
Movement ignores obstacles and traps.
Passive Ability
Hivemind: Nest Protector
At the start of battle, for each other unique Hive creature in the army, this creature’s Defense increases by 1. Upon death, this creature generates 5 Focus Point(s).
Passive Ability
Corpse Eater
If destination hex contains a fallen corpse, it is devoured, restoring 65 HP. This can revive fallen units.

Does not affect Undead, Embodiments, or Constructs
Passive Ability
Demonic Stench
Reduces enemy creatures’ Luck by 2. This effect does not stack; only the strongest one is active.
Active Ability
Devour
3 Focus Charge(s)
If target enemy creature has fewer than 40% of its original units, it is destroyed immediately. Creatures killed this way leave no corpse.

Laws

This unit is specifically affected by following Faction Laws:

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