Tactics: Difference between revisions
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|colspan=2 style="object-position:left;width:27%;"|[[File:Skill Advanced Recruitment.png|70px]]<span style="padding-left:20px;vertical-align:top;"><b>[[Recruitment|Advanced Recruitment]]</b></span> | |||
|colspam=6 style="padding-left:10px;padding-top:10px;"|[[File:recruitment_sub_elite_guards.png|30px]]<span style="vertical-align:baseline;padding-left:17px;"><b>Elite Guards</b></span> | |||
<span style="display:inline-block;color:#DDD;">Tier-1, Tier-2, and Tier-3 friendly creatures gain 25% of the hero's Attack and Defense as Attack and Defense. <span style="color:peru;">This bonus is doubled if the Hero knows Tactics.</span></span> | |||
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|colspan=2 style="object-position:left;width:27%;"|[[File:Skill Expert Insight.png|70px]]<span style="padding-left:20px;vertical-align:top;"><b>[[Insight|Expert Insight]]</b></span> | |colspan=2 style="object-position:left;width:27%;"|[[File:Skill Expert Insight.png|70px]]<span style="padding-left:20px;vertical-align:top;"><b>[[Insight|Expert Insight]]</b></span> | ||
Revision as of 03:08, 5 May 2026
| Skill | Subskills | ||||||
|---|---|---|---|---|---|---|---|
| Basic Tactics In the Tactics Phase, creatures can be placed within a 3-line area. |
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| Advanced Tactics In the Tactics Phase, creatures can be placed within a 4-line area. |
One for All Friendly creatures gain +2 Attack for each adjacent enemy. This bonus is doubled if the hero knows Offense. |
Easy Prey Once per round, when an enemy waits, friendly creatures gain +2 Initiative until the end of round. This effect does not stack. |
Energizing Mana Generate +1 Focus Charge each time your enemy uses a spell. | ||||
| Expert Tactics In the Tactics Phase, creatures can be placed within a 5-line area. |
All for One Friendly creatures gain +2 Defense for each adjacent ally. This bonus is doubled if the hero knows Defense. |
Riposte Mastery Whenever a friendly creature kills an enemy with a counterattack, their counterattacks are refreshed for the round. |
Spellcaster Tactics Whenever friendly creatures or the hero spend Focus, they gain 4 temporary mana. | ||||
Skill Synergies
Knowing Tactics will give the following benefits to other sub-skills:
Tier-1, Tier-2, and Tier-3 friendly creatures gain 25% of the hero's Attack and Defense as Attack and Defense. This bonus is doubled if the Hero knows Tactics. | ||
+1 Attack, Defense, Spell Power, and Knowledge. This bonus is doubled if the Hero knows Tactics. | ||
Artifact Effects
Holy Sigil of Insara grants all unlearned Tactics subskills, as well as those of Leadership, Insight and Diplomacy.


