Defense: Difference between revisions
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|subname2=Hymm to the Martyrs | |subname2=Hymm to the Martyrs | ||
|subimage2=defense_sub_hymm_to_the_martyrs.png | |subimage2=defense_sub_hymm_to_the_martyrs.png | ||
|subdesc2=Friendly creatures generate +1 Focus Point(s) when they take Damage. This bonus is | |subdesc2=Friendly creatures generate +1 Focus Point(s) when they take Damage. This bonus is doubled if the hero knows [[Recruitment]]. | ||
|subname3=As Luck Would Have It | |subname3=As Luck Would Have It | ||
Revision as of 23:50, 4 May 2026
| Skill | Subskills | ||||||
|---|---|---|---|---|---|---|---|
| Basic Defense Friendly units take -15% damage from basic attacks. |
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| Advanced Defense Friendly units take -20% damage from basic attacks. |
Cover Friendly creatures take -20% Damage from Ranged and Long Reach attacks. |
Hymm to the Martyrs Friendly creatures generate +1 Focus Point(s) when they take Damage. This bonus is doubled if the hero knows Recruitment. |
As Luck Would Have It Friendly creatures gain +2 Defense for each point of Luck. | ||||
| Expert Defense Friendly units take -25% damage from basic attacks. |
Shields and Shells Enemy creatures deal -1 Damage. |
Wizard Contract Friendly units take -10% Magic Damage. This bonus is doubled if the hero knows Diplomacy. |
Unstoppable Force -15% Attack to enemy creatures. | ||||
Skill Synergies
Knowing Defense will give the following benefits to other sub-skills:
Friendly creatures gain +2 Defense for each adjacent ally. This bonus is doubled if the Hero knows Defense. | ||
Avatar’s Defense increases by 25% of its hero’s Knowledge. This bonus is doubled if the Hero knows Defense. | ||
Artifact Effects
Holy Sigil of Uurdt grants all unlearned Defense subskills, as well as those of Primal Magic and Recruitment.


