Sorcery: Difference between revisions
From Heroes of Might and Magic: Olden Era Official Wiki
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|subdesc6=Effects applied by the hero last +2 round(s). This bonus is doubled if the hero knows "Wisdom". | |subdesc6=Effects applied by the hero last +2 round(s). This bonus is doubled if the hero knows "Wisdom". | ||
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===Skill | ===Skill Synergies=== | ||
Knowing Sorcery will give the following benefits to other sub-skills: | Knowing Sorcery will give the following benefits to other sub-skills: | ||
Revision as of 15:45, 3 May 2026
| Skill | Subskills | ||||||
|---|---|---|---|---|---|---|---|
| Basic Sorcery +10% Magic Damage. |
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| Advanced Sorcery +20% Magic Damage. |
Magical Influence The cooldowns of all friendly creature abilities are reduced by 1 round(s). |
Magic Arrow Grants a new battle spell. It deals Magic Damage to a single target, has no cooldown, and costs no mana. |
Raw Energy +10% more Magic Damage dealt. This bonus is doubled if the hero knows Offence. | ||||
| Expert Sorcery +30% Magic Damage. |
Piercing Spells Offensive spells ignore 20% of target’s magic resistance. |
High Mage All the spells belonging to Magic Schools the hero has learned gain 1 level(s). |
Sticky Magic Effects applied by the hero last +2 round(s). This bonus is doubled if the hero knows "Wisdom". | ||||
Skill Synergies
Knowing Sorcery will give the following benefits to other sub-skills:
+25% maximum mana. This bonus is doubled if the Hero knows Sorcery. | ||
Friendly creatures’ Attack increases by 20% of their hero’s Spell Power. This bonus is doubled if the Hero knows Sorcery. | ||
Artefact effects
Holy Sigil of Resistance grants all unlearned Sorcery subskills, as well as those of Nightshade Magic and Resistance.


