Defense: Difference between revisions
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{{ | {{loc}} | ||
{{Skill table | |||
|name=Defense | |||
|skillimage1=skill_Defense_Basic.png | |||
|desc1=Friendly units take -15% damage from basic attacks. | |||
|skillimage2=Skill_Defense_Advanced.png | |||
|desc2=Friendly units take -20% damage from basic attacks. | |||
|skillimage3=Skill_Defense_Expert.png | |||
|desc3=Friendly units take -25% damage from basic attacks. | |||
|subname1=Cover | |||
|subimage1=defense_sub_cover.png | |||
|subdesc1=Friendly creatures take -20% Damage from Ranged and Long Reach attacks. | |||
|subname2=Hymm to the Martyrs | |||
|subimage2=defense_sub_hymm_to_the_martyrs.png | |||
|subdesc2=Friendly creatures generate +1 Focus Point(s) when they take Damage. This bonus is double if the hero knows [[Recruitment]]. | |||
|subname3=As Luck Would Have It | |||
|subimage3=defense_sub_as_luck_would_have_it.png | |||
|subdesc3=Friendly creatures gain +2 Defense for each point of Luck. | |||
|subname4=Shields and Shells | |||
|subimage4=defense_sub_shields_and_shells.png | |||
|subdesc4=Enemy creatures deal -1 Damage. | |||
|subname5=Wizard Contract | |||
|subimage5=defense_sub_wizard_contract.png | |||
|subdesc5=Friendly units take -10% Magic Damage. This bonus is doubled if the hero knows [[Diplomacy]]. | |||
|subname6=Unstoppable Force | |||
|subimage6=offense_sub_unstoppable_force.png | |||
|subdesc6=-15% Attack to enemy creatures. | |||
}} | |||
===Skill Synergies=== | |||
Knowing Defense will give the following benefits to other sub-skills: | |||
{|class="wikitable" style="width:100%;" | |||
|colspan=2 style="object-position:left;width:27%;"|[[File:Skill Expert Tactics.png|70px]]<span style="padding-left:20px;vertical-align:top;"><b>[[Tactics|Expert Tactics]]</b></span> | |||
|colspam=6 style="padding-left:10px;padding-top:10px;"|[[File:Sub_skill_tactics_4_icon.png|30px]]<span style="vertical-align:baseline;padding-left:17px;"><b>All for One</b></span> | |||
<span style="display:inline-block;color:#DDD;">Friendly creatures gain +3 Defense for each adjacent ally. <span style="color:peru;">This bonus is doubled if the Hero knows Defense.</span></span> | |||
|- | |||
|colspan=2 style="object-position:left;width:27%;"|[[File:Skill Advanced Summon Avatar.png|70px]]<span style="padding-left:20px;vertical-align:top;"><b>[[Summon_Avatar_(Skill)|Advanced Summon Avatar]]</b></span> | |||
|colspam=6 style="padding-left:10px;padding-top:10px;"|[[File:Sub_skill_summoner_2_icon.png|30px]]<span style="vertical-align:baseline;padding-left:17px;"><b>Avatar of Toughness</b></span> | |||
<span style="display:inline-block;color:#DDD;">Avatar’s Defense increases by 25% of its hero’s Knowledge. <span style="color:peru;">This bonus is doubled if the Hero knows Defense.</span></span> | |||
|- | |||
</table> | |||
===Artifact Effects=== | |||
* [[File:Holy sigil of uurdt artifact.png|60px]] Holy Sigil of Uurdt grants all unlearned Defense subskills, as well as those of [[Primal Magic]] and [[Recruitment]]. | |||
{{SkillsNavbox}} | |||
[[Category:Hero Skills]] | |||
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The defense (def) reduce the damage taken, by dividing the damage taken by 1+defense/20. <br> | The defense (def) reduce the damage taken, by dividing the damage taken by 1+defense/20. <br> | ||
The formula for the damage is : unit count * [random value in the attack interval] * (20 + attacker atk)/(20 + defender def) | The formula for the damage is : unit count * [random value in the attack interval] * (20 + attacker atk)/(20 + defender def) | ||
The defense of the hero is added to the defense of the creatures under their command. | The defense of the hero is added to the defense of the creatures under their command. | ||
--> | |||
Revision as of 15:27, 4 May 2026
| Skill | Subskills | ||||||
|---|---|---|---|---|---|---|---|
| Basic Defense Friendly units take -15% damage from basic attacks. |
|||||||
| Advanced Defense Friendly units take -20% damage from basic attacks. |
Cover Friendly creatures take -20% Damage from Ranged and Long Reach attacks. |
Hymm to the Martyrs Friendly creatures generate +1 Focus Point(s) when they take Damage. This bonus is double if the hero knows Recruitment. |
As Luck Would Have It Friendly creatures gain +2 Defense for each point of Luck. | ||||
| Expert Defense Friendly units take -25% damage from basic attacks. |
Shields and Shells Enemy creatures deal -1 Damage. |
Wizard Contract Friendly units take -10% Magic Damage. This bonus is doubled if the hero knows Diplomacy. |
Unstoppable Force -15% Attack to enemy creatures. | ||||
Skill Synergies
Knowing Defense will give the following benefits to other sub-skills:
Friendly creatures gain +3 Defense for each adjacent ally. This bonus is doubled if the Hero knows Defense. | ||
Avatar’s Defense increases by 25% of its hero’s Knowledge. This bonus is doubled if the Hero knows Defense. | ||
Artifact Effects
Holy Sigil of Uurdt grants all unlearned Defense subskills, as well as those of Primal Magic and Recruitment.


