Phoenix: Difference between revisions

From Heroes of Might and Magic: Olden Era Official Wiki
m Text replacement - "Category:Sylvan Units" to "Category:Grove Units"
m Text replacement - "Defence" to "Defense"
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|[[File:Icon Stats Attack.png|24px|link=Combat#Attack|alt=Attack]] Attack || 28 || Faction || Sylvan
|[[File:Icon Stats Attack.png|24px|link=Combat#Attack|alt=Attack]] Attack || 28 || Faction || Sylvan
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|[[File:Icon Stats Defence.png|24px|link=Combat#Defence|alt=Defense]] Defence || 24 || [[File:Battle icon Onesword.png|24px|alt=Attack Type]] || Melee Attack
|[[File:Icon Stats Defense.png|24px|link=Combat#Defense|alt=Defense]] Defense || 24 || [[File:Battle icon Onesword.png|24px|alt=Attack Type]] || Melee Attack
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|[[File:Icon Stats Damage.png|24px|link=Combat#Damage|alt=Damage]] Damage || 45–70 || [[File:Icon Stats Moving.png|24px|alt=Attack Type]] || Flying
|[[File:Icon Stats Damage.png|24px|link=Combat#Damage|alt=Damage]] Damage || 45–70 || [[File:Icon Stats Moving.png|24px|alt=Attack Type]] || Flying

Revision as of 08:49, 4 May 2026


Phoenix
Phoenixes are not native to Jadame but travellers who entered the land willingly. Nesting deep within the forest, they display remarkable intelligence. It is said that a single spark of flame is enough to bring them back to life.
Health Health 200 Tier: 7
Attack Attack 28 Faction Sylvan
Defense Defense 24 Attack Type Melee Attack
Damage Damage 45–70 Attack Type Flying
Speed Speed 6 Price 2700 Gold 1 Crystals
Initiative Initiative 14 Growth
Morale Morale 0 XP 448
Luck Luck 0 SquadValue 4481
Flying — Movement ignores obstacles and traps.
Embodiment — A spirit, soul, or other intangible power that coalesced into material form.

Morale range: –3 to -3. Luck range: –3 to -3.

Fallen Embodiments do NOT count towards the power of Necromancy reanimation after battle.

Melee Attack — Can only attack adjacent enemies. Provokes counterattacks.
Sweeping Strike — Deals Damage to the target and two adjacent hexes to its sides.
Embodiment of Fire — This creature leaves no body upon death. Immune to “Fireball”, “Firewall”, and “Armageddon”.
Awaken: Fire I — Increases own Speed and Initiative by 1, HP by 25, and always deals maximum Damage. Once per battle.

Does not end the turn.

Ability tier: 6 | Ability cost: 3