Wraith: Difference between revisions

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{{loc}}{{Unit Infobox
{{loc}}{{Unit Infobox
|unit name=Wraith
|name=Wraith
|image=Necropolis_Wraith_Battlefield.png
}}
|faction=Necropolis
{| class="wikitable"
|tier=2
|type=[[Undead]]
|range=Melee
|movement=Flying
|hirecost=110 [[File:Icon Resource Gold.png|32px|link=Resources#Gold|Gold]]
|upgradecost=
|growth=16
|health=9
|attack=6 [[File:Battleframe_buff.png|17px]]
|defence=0
|damage_range=2-4
|speed=4 [[File:Battleframe_buff.png|17px]]
|initiative=7 [[File:Battleframe_buff.png|17px]]
|morale=0
|luck=-5-5
|base_unit=[[Wight]]
|upgrade_a=
|upgrade_b=[[Phantasm]]
}}{| class="wikitable"
 
|Sometimes a soul is brought back with enough clarity to grasp its eternal entrapment in the living world. This harrowing realization of rage and despair gives rise to a wraith.
|Sometimes a soul is brought back with enough clarity to grasp its eternal entrapment in the living world. This harrowing realization of rage and despair gives rise to a wraith.
|-
|-

Revision as of 20:18, 4 May 2026


Wraith
Faction Necropolis
Tier II
Cost
(Upg. Cost)
140Gold
(35Gold)
Base Growth +16
SquadValue 120
Stats
Health
Health
Attack
Attack
Defense
Defense
Damage
Damage
8 6This stat is higher compared to the base unit. 0 2-4
Morale
Morale
Luck
Luck
Initiative
Initiative
Speed
Speed
0 0 9This stat is higher compared to the base unit. 7This stat is higher compared to the base unit.
Related Units
Base unit Wight
Upgrade A Wraith
Upgrade B Phantasm
Internal ID
flicker_upg
Sometimes a soul is brought back with enough clarity to grasp its eternal entrapment in the living world. This harrowing realization of rage and despair gives rise to a wraith.
Passive Traits
  • Memory Devourer II: Converts 40% of the damage dealt into additional HP. This can create temporary units in this unit’s stack.
Abilities
  • Howl of the Banshee: Forces the target enemy creature to move to a random adjacent hex, if possible. Does not end turn. Ability tier 2.
    Ability Cost:
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