Spellcasting: Difference between revisions

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Beyond the four schools of magic, there is a fifth grouping of spells known as Neutral Magic. These spells are used on the Global Map and generally focus on movement and utility, enabling you to teleport to different locations, summon creatures directly to you from a distant city, and gain information on the location of enemy heroes & neutral armies.
Beyond the four schools of magic, there is a fifth grouping of spells known as Neutral Magic. These spells are used on the Global Map and generally focus on movement and utility, enabling you to teleport to different locations, summon creatures directly to you from a distant city, and gain information on the location of enemy heroes & neutral armies.


===Mage Guilds, Spell Tiers, & Spell Levels===
===Mage Guilds, Spell Tiers, & Spell Levels===
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|style="text-align:center;"|Mage Guild V
|style="text-align:center;"|Mage Guild V
|colspan=3 style="padding:0px 10px;word-spacing:5px;"|2500 [[File:Icon Resource Gold.png|35px]] &nbsp; 5 [[File:Icon Resource Wood.png|35px]] &nbsp; 5 [[File:Icon Resource Iron.png|35px]] &nbsp; 5 [[File:Icon Resource GemStone.png|35px]] &nbsp; 5 [[File:Icon Resource Crystal.png|35px]] &nbsp; 5 [[File:Icon Resource Mercury.png|35px]]
|colspan=3 style="padding:0px 10px;word-spacing:5px;"|5000 [[File:Icon Resource Gold.png|35px]] &nbsp; 5 [[File:Icon Resource Wood.png|35px]] &nbsp; 5 [[File:Icon Resource Iron.png|35px]] &nbsp; 5 [[File:Icon Resource GemStone.png|35px]] &nbsp; 5 [[File:Icon Resource Crystal.png|35px]] &nbsp; 5 [[File:Icon Resource Mercury.png|35px]]
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*note on Magic Observatory vs Mage Guild*


*table with costs of researching spells in mage guild by tier, also include upgrade w/ alchemical dust*
*table with costs of researching spells in mage guild by tier, also include upgrade w/ alchemical dust*
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Additionally, spells also have levels that can be increased to unlock additional effects and improved capabilities. Spells can rise in level due to a number of factors:
Additionally, spells also have levels that can be increased to unlock additional effects and improved capabilities. Spells can rise in level due to a number of factors:


*re-write this*
*figure out way to cleanly format the notes part of this section*
 
<ul style="list-style-type:none;line-height:200%;">
<ul style="list-style-type:none;line-height:200%;">
<li>Hero Skills.</li>
<li>Learn special hero skills & sub-skills.</li>
<li>Upgrading the spell inside of a mage guild.</li>
<li>Equip artefacts that boost spell levels - some can even be upgraded for stronger effects.</li>
<li>Artefacts.</li>
<li>Capture special map objects that raise spell levels in the Magic Observatory.</li>
<li>Use the Magic Observatory / Mage Guild to manually upgrade any spell by spending 25 Alchemical Dust [[File:Icon Resource AlchemicalDust.png|35px]].<br><p style="text-indent:30px;"><span style="color:peru;">Note:</span> While you can use this improvement on multiple spells, you may only level up any individual spell once using this method.</p></li>
<li>When building Mage Guilds in other cities, if the spells unlocked in a particular tier match up with already unlocked spells in another city, then that spell will be leveled up in both cities. <br><p style="text-indent:30px;"><span style="color:peru;">Note:</span> This method of leveling up spells applies only to spells that are naturally unlocked when building the mage guild, not those that are manually researched afterwards. You can tell which spells are unlocked with the building of a Mage Guild tier because of the light blue border around the edge of the spell graphic.</li>
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</ul>


*table here showing regular outlines of a spell vs blue outline of a natively unlocked spell*


*re-write this*
*re-write this*

Revision as of 15:51, 24 November 2025