Spellcasting: Difference between revisions

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<li>Primal Magic specializes in dealing direct damage to enemy units and creating physical obstructions on the battlefield..</li>
<li>Primal Magic specializes in dealing direct damage to enemy units and creating physical obstructions on the battlefield..</li>
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Beyond the four schools of magic, there is a fifth grouping of spells known as Neutral Magic. These spells are used on the Global Map and generally focus on movement and utility, enabling you to teleport to  
Beyond the four schools of magic, there is a fifth grouping of spells known as Neutral Magic. These spells are used on the Global Map and generally focus on movement and utility, enabling you to teleport to different locations, summon creatures directly to you from a distant city, and gain information on the location of enemy heroes & neutral armies.




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The usual way a hero learns new spells is by visiting a Mage Guild. Mage Guilds are special buildings inside of a city that allow you to unlock new spells for your heroes to use. Mage guilds & spells are divided up into 5 tiers of increasing complexity & power. While any hero can learn spells of the first two tiers, tier 3 spells and higher will require the hero to learn specific [[Skills]] in order to be able to use those spells.
The usual way a hero learns new spells is by visiting a Mage Guild. Mage Guilds are special buildings inside of a city that allow you to unlock new spells for your heroes to use. Mage guilds & spells are divided up into 5 tiers of increasing complexity & power. While any hero can learn spells of the first two tiers, tier 3 spells and higher will require the hero to learn specific [[Skills]] in order to be able to use those spells.


When a Mage Guild is first constructed, and for every tier upgrade that is built, 4 spells of the appropriate tier are randomly unlocked for a visiting hero to learn. Each turn, an additional spell can be researched and unlocked by paying an additional cost in precious resources. As the tier of the spell increases, so too do the research costs. Additionally, spells also have levels that can be increased to unlock additional effects and improved capabilities. Spells can rise in level due to a number of factors:
<ul style="list-style-type:none;line-height:200%;">
<li>Hero Skills.</li>
<li>Upgrading the spell inside of a mage guild.</li>
<li>Artefacts.</li>
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also have tiers from 1-5 (or 1-4 in the case of the Schism & Temple factions) that correspond to the tier of spell that is unlocked when it is built. When a new tier of Mage Guild is built, 4 random spells from that tier are unlocked and any hero that visits the city with the required  
also have tiers from 1-5 (or 1-4 in the case of the Schism & Temple factions) that correspond to the tier of spell that is unlocked when it is built. When a new tier of Mage Guild is built, 4 random spells from that tier are unlocked and any hero that visits the city with the required  

Revision as of 05:35, 23 November 2025