Wraith: Difference between revisions
From Heroes of Might and Magic: Olden Era Official Wiki
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==Description== | ==Description== | ||
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==Abilities== | ==Abilities== | ||
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==Specialist Hero== | |||
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==Laws== | ==Laws== | ||
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==Strategy== | |||
''Nothing yet. Maybe you can add it...?'' | |||
{{Clear}} | {{Clear}} | ||
Revision as of 15:47, 3 August 2026
Wraith |
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Faction |
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Tier II |
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Cost 130 (Upgrade cost) ( 30 |
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Base growth +19 |
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Squad value 114 |
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| Stats | |||
Health 8
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Attack 6
Base: 3 Increase: +3 |
Defense 0
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Damage 2-4
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Morale 0
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Luck 0
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Initiative 7
Base: 5 Increase: +2 |
Speed 7
Base: 6 Increase: +1 |
| Other Info | |||
Dwelling |
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Specialist hero |
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| Related Units | |||
Upgrade A Wraith |
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| Internal ID | |||
| flicker_upg | |||
Wraiths are upgraded tier-II units of the Necropolis faction. They can be recruited from Quiet Pavilion II.
They are one of the upgrades of the Wight, the other being the Phantasm.
Description
Sometimes a soul is brought back with enough clarity to grasp its eternal entrapment in the living world. This harrowing realization of rage and despair gives rise to a wraith.
Abilities
Creature Type
Undead
A creature or person whose life has been prolonged by unnatural means.
Always neutralMorale
–5 to 5Luck range
NoFallen Undead cannot be raised as Undead after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Movement Type
Flying
Movement ignores obstacles and traps.
Passive Ability
Phantom Vampirism - Rank IIThis ability has multiple versions.
Each attack restores 30% of Damage dealt as HP to this creature. This can create temporary units in this creature’s stack.
Does not affect Undead, Embodiments, or Constructs.
Does not affect Undead, Embodiments, or Constructs.
Active Ability
Howl of the Banshee
Movement
Cost:
1 Focus ChargeCooldown: 1 roundTier I
Forces the target enemy creature to move to a random free hex, if possible.Does not end the turn.
Specialist Hero
None
Laws
This unit is affected by the following Faction Laws:
Wight growth in your cities increases by 4/8. Their minimum Damage increases by 1.
Tier ICost: 3/2
Law Seals
Tier-2 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IICost: 2
Law Seals
Tier-2 creature growth in your cities increases by 4.
Tier IICost: 2
Law Seals
Strategy
Nothing yet. Maybe you can add it...?


