Cavalry: Difference between revisions
From Heroes of Might and Magic: Olden Era Official Wiki
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==Description== | ==Description== | ||
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==Abilities== | ==Abilities== | ||
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{{UnitAbility|lang=en|id=sunlight_cavalry_passive_2|rank=1}} | {{UnitAbility|lang=en|id=sunlight_cavalry_passive_2|rank=1}} | ||
==Specialist Hero== | |||
{{UnitSpecialist|lang=en|id=sunlight_cavalry}} | |||
==Laws== | ==Laws== | ||
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{{LawSummary|lang=en|id=fraction_law_dungeon_26}} | {{LawSummary|lang=en|id=fraction_law_dungeon_26}} | ||
==Strategy== | |||
''Nothing yet. Maybe you can add it...?'' | |||
{{Clear}} | {{Clear}} | ||
Revision as of 15:46, 3 August 2026
Cavalry |
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Faction |
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Tier V |
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Cost 850 |
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Base growth +3 |
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Squad value 908 |
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| Stats | |||
Health 85
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Attack 12
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Defense 17
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Damage 10-14
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Morale 1
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Luck 0
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Initiative 10
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Speed 7
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| Other Info | |||
Dwelling |
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Specialist hero |
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| Related Units | |||
Base unit Cavalry |
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| Internal ID | |||
| sunlight_cavalry | |||
Cavalry are tier-V units of the Temple faction. They can be recruited from Hippodrome.
They can be upgraded into the Noble Cavalry or the Sunspear Cavalry.
Description
If templar infantry is the anvil, these cavaliers are the hammer of the inquisitorial forces. Mounted on sturdy steeds, they charge into battle, inspiring their troops while wreaking havoc in enemy ranks.
Abilities
Creature Type
Living
A fully sentient inhabitant of Jadame.
–5 to 5Morale range
–3 to 3Luck range
YesFallen Living creatures can be raised as Undead after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Passive Ability
Piercing Strike I
Ignores 30% of the enemy’s Defense.
Passive Ability
Inspiring - Rank IThis ability has multiple versions.
Increases friendly creatures’ Morale by 1. This effect does not stack; only the strongest one is active.
Passive Ability
Jousting Bonus - Rank IThis ability has multiple versions.
Moving before an attack increases Damage by 5% per hex moved.
Specialist Hero
None
Laws
This unit is affected by the following Faction Laws:
Cavalry growth in your cities increases by 1. Their attacks ignore 5%/10%/15% of the target’s Defense and they gain 1 Speed.
Tier IIICost: 3/2/2
Law Seals
Tier-5 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IVCost: 2
Law Seals
Tier-5 creature growth in your cities increases by 1.
Tier IVCost: 2
Law Seals
Strategy
Nothing yet. Maybe you can add it...?


