Cavalry: Difference between revisions

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==Abilities==
==Abilities==
{{AbilityTable|Cavalry|passive2=Inspiring<sup>{{tt|Rank I|This ability has several versions with different effect strength.}}|passive3=Jousting Bonus<sup>{{tt|Rank I|This ability has several versions with different effect strength.}}}}
{{UnitAbility|lang=en|id=living}}
{{UnitAbility|lang=en|id=melee_attack}}
{{UnitAbility|lang=en|id=base_passive_strike_pierce_1}}
{{UnitAbility|lang=en|id=sunlight_cavalry_passive_1}}
{{UnitAbility|lang=en|id=sunlight_cavalry_passive_2}}


===Laws===
==Laws==
This unit is affected by the following Faction [[Laws]]:
This unit is affected by the following Faction [[Laws]]:
{{LawSummary|lang=en|id=fraction_law_human_23}}
{{LawSummary|lang=en|id=fraction_law_human_23}}
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{{LawSummary|lang=en|id=fraction_law_dungeon_26}}
{{LawSummary|lang=en|id=fraction_law_dungeon_26}}


{{Clear}}<br>
{{Clear}}
==Related pages==
{{UnitsNavbox|lang=en|faction=human}}
{{UnitsNavbox|lang=en|faction=human}}
[[Category:Temple Units]]
[[Category:Temple Units]]
[[Category:Units]]
[[Category:Units]]
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Revision as of 07:41, 31 July 2026


Cavalry
Faction
Tier
V
Cost
850Gold
Base growth
+3
Squad value
908
Stats
Health
85
Attack
12
Defense
17
Damage
10-14
Morale
1
Luck
0
Initiative
10
Speed
7
Other Info
Dwelling
Specialist hero
Related Units
Base unit
Cavalry
Upgrade A
Internal ID
sunlight_cavalry

Cavalry are tier-V units of the Temple faction. They can be recruited from Hippodrome.

They can be upgraded into the Noble Cavalry or the Sunspear Cavalry.

Description

If templar infantry is the anvil, these cavaliers are the hammer of the inquisitorial forces. Mounted on sturdy steeds, they charge into battle, inspiring their troops while wreaking havoc in enemy ranks.

Abilities

Creature Type
Living
A fully sentient inhabitant of Jadame.
–5 to 5Morale range
–3 to 3Luck range
YesFallen Living creatures can be raised as Undead after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Passive Ability
Piercing Strike I
Ignores 30% of the enemy’s Defense.
Passive Ability
Inspiring
Increases friendly creatures’ Morale by 1. This effect does not stack; only the strongest one is active.
Passive Ability
Jousting Bonus
Moving before an attack increases Damage by 5% per hex moved.

Laws

This unit is affected by the following Faction Laws:

Cavalry growth in your cities increases by 1. Their attacks ignore 5%/10%/15% of the target’s Defense and they gain 1 Speed.
Tier IIICost: 3/2/2 Law Seals
Tier-5 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IVCost: 2 Law Seals
Tier-5 creature growth in your cities increases by 1.
Tier IVCost: 2 Law Seals

Related pages