Devourer: Difference between revisions
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Revision as of 11:39, 19 July 2026
Devourer |
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Faction |
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Tier VI |
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Cost 1900 (Upgrade cost) ( 700 |
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Base growth +2 |
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Squad value 2277 |
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| Stats | |||
Health 120
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Attack 21
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Defense 21
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Damage 27
Base: 21 Increase: +6-29 Base: 23 Increase: +6 |
Morale 0
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Luck 3
Base: 1 Increase: +2 |
Initiative 7
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Speed 10
Base: 8 Increase: +2 |
| Other Info | |||
Dwelling |
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Specialist hero |
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| Related Units | |||
Upgrade A Devourer |
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| Internal ID | |||
| olgoi_upg | |||
Devourers are upgraded tier-VI units of the Hive faction. They can be recruited from Burning Soul Burrows II.
They are one of the upgrades of the Waurms, the other being the Pyroboros.
Description
Marked by the demonic corruption, some waurmos developed hardened scales and a fiery crown. Any traveler should beware, for these monstrous creatures are capable of swallowing entire patrols whole.
Abilities
| Creature Type Hive Spawn | |
A part of a hivemind that serves a powerful lord from beyond.
Morale range: –5 to 5. Luck range: –5 to 5. Fallen Hive Spawn count towards the power of Necromancy reanimation after battle. | |
| Attack Type Melee Attack | |
Can only attack adjacent enemies. Provokes counterattacks.
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| Movement Type Blink | |
Movement ignores obstacles and traps.
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| Passive Ability Hivemind: Nest Protector | |
At the start of battle, for each other unique Hive creature in the army, this creature’s Defense increases by 1. Upon death, this creature generates 5 Focus Point(s).
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| Passive Ability Corpse Eater | |
If destination hex contains a fallen corpse, it is devoured, restoring 65 HP. This can revive fallen units.
Does not affect Undead, Embodiments, or Constructs | |
| Passive Ability Demonic StenchRank II | |
Reduces enemy creatures’ Luck by 2. This effect does not stack; only the strongest one is active.
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| Active Ability Devour | |
If target enemy creature has fewer than 40% of its original units, it is destroyed immediately. Creatures killed this way leave no corpse.
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Laws
This unit is specifically affected by following Faction Laws:


