Leadership: Difference between revisions
From Heroes of Might and Magic: Olden Era Official Wiki
No edit summary |
No edit summary |
||
| Line 1: | Line 1: | ||
{{ | {{Loc}} | ||
__NOTOC__ | |||
'''Leadership''' is a [[Skills|skill]] that increases the hero's [[Morale]] stat, making the good morale effect more likely to happen. | '''Leadership''' is a [[Skills|skill]] that increases the hero's [[Morale]] stat, making the good morale effect more likely to happen. | ||
==Levels== | |||
| | {{#invoke:SkillsOverview|display|lang=en|skill=skill_leadership}} | ||
| | |||
==Skill Synergies== | |||
Knowing '''Leadership''' will give the following benefits to other sub-skills: | |||
{{#invoke:SkillSynergies|display|lang=en|skill=skill_leadership}} | |||
Knowing Leadership will give the following benefits to other sub-skills: | |||
{|class="wikitable" style="width:100%;" | {|class="wikitable" style="width:100%;" | ||
| Line 49: | Line 23: | ||
|- | |- | ||
|} | |||
==Artifact Effects== | |||
{{#invoke:SkillArtifacts|display|lang=en|skill=skill_leadership}} | |||
* [[File:Holy sigil of insara artifact.png|60px]] Holy Sigil of Insara grants all unlearned Leadership subskills, as well as those of [[Insight]], [[Diplomacy]] and [[Tactics]]. | * [[File:Holy sigil of insara artifact.png|60px]] Holy Sigil of Insara grants all unlearned Leadership subskills, as well as those of [[Insight]], [[Diplomacy]] and [[Tactics]]. | ||
{{SkillsNavbox}} | {{SkillsNavbox|lang=en}} | ||
[[Category:Hero Skills]] | [[Category:Hero Skills]] | ||
Revision as of 13:04, 8 June 2026
Leadership is a skill that increases the hero's Morale stat, making the good morale effect more likely to happen.
Levels
Resolve
Friendly creatures’ chance to take an additional turn increases by 1% for each point of Morale. This bonus is doubled if the hero knows “Battlecraft”.
Where the Sun Never Sets
Attack, Defense, Spell Power, and sight radius increase by 2 when in an area you do not control. This bonus is doubled if the hero knows “Daylight Magic”.
Inspiring Strike
The hero gains a chance to instantly reset the cooldown of Heroic Strike whenever they use it: 5% per point of the hero’s Morale.
Enthusiasm
Whenever a friendly creature gains a turn from positive Morale effect, all friendly creatures’ Morale increases by 1 until the end of the next round.
Skill Synergies
Knowing Leadership will give the following benefits to other sub-skills:
Avatar of Fury
Avatar deals +40% Damage. This bonus is doubled if the hero knows “Leadership.”
Avatar deals +40% Damage. This bonus is doubled if the hero knows “Leadership.”
Civic Innovation
The hero gains +30% Law points. This bonus is doubled if the hero knows “Leadership.”
The hero gains +30% Law points. This bonus is doubled if the hero knows “Leadership.”
Avatar’s Attack increases by 25% of its hero’s Spell Power. This bonus is doubled if the Hero knows Leadership. | ||
The hero gains +100% Law points. This bonus is doubled if the Hero knows Leadership. | ||
Artifact Effects
Holy Sigil of Insara —
Epic Relic
While worn, grants all unlearned Subskills of the following Skills: Leadership, Insight, Diplomacy, Tactics.

