Economy: Difference between revisions

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'''Economy''' is a [[Skills|skill]] that lets the hero passively earn [[Resources|Gold]].
'''Economy''' is a [[Skills|skill]] that lets the hero passively earn [[Resources|Gold]].
{{Skill table
|name=Economy
|skillimage1=Skill Economy.png
|desc1=+500 Gold daily.
|skillimage2=Skill Advanced Economy.png
|desc2=+750 Gold daily.
|skillimage3=Skill Expert Economy.png
|desc3=+1000 Gold daily.


|subname1=Tax Collector
==Levels==
|subimage1=economy_sub_tax_collector.png
{{#invoke:SkillsOverview|display|lang=en|skill=skill_economy}}
|subdesc1=+250 Gold daily. This bonus is doubled if the hero knows [[Logistics]].


|subname2=Smuggler
{{Note box|Smuggler provides rare resources based on the player's starting faction: Gems for [[Temple]] and [[Dungeon]], Mercury for [[Necropolis]] and [[Schism]], and Crystal for [[Hive]] and [[Grove]].}}
|subimage2=economy_sub_smuggler.png
|subdesc2=+1 Crystal, Gem, or Mercury daily (depending on the hero’s faction).
 
|subname3=Master Builder
|subimage3=economy_sub_master_builder.png
|subdesc3=+1 Wood and Ore daily.


|subname4=Experimenter
==Skill Synergies==
|subimage4=economy_sub_experimenter.png
Knowing '''Economy''' will give the following benefits to other sub-skills:
|subdesc4=+5 Alchemical Dust daily. This bonus is doubled if the hero knows [[Insight]].
{{#invoke:SkillSynergies|display|lang=en|skill=skill_economy}}
 
|subname5=Merchant
|subimage5=economy_sub_merchant.png
|subdesc5=The hero counts as an additional Marketplace when calculating trading prices.
 
|subname6=Antiquarian
|subimage6=economy_sub_antiquarian.png
|subdesc6=This hero sells artifacts for 25% more Gold and buys them for 25% less.
}}
{{Note box|Smuggler provides rare resources based on the player's starting faction: Gems for [[Temple]] and [[Dungeon]], Mercury for [[Necropolis]] and [[Schism]], and Crystal for [[Hive]] and [[Grove]].}}
===Skill Synergies===
Knowing Economy will give the following benefits to other sub-skills:


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</table>
|}
 
==Artifact Effects==
{{#invoke:SkillArtifacts|display|lang=en|skill=skill_economy}}


===Artifact Effects===
* [[File:Holy sigil of mearea artifact.png|60px]] Holy Sigil of Mearea grants all unlearned Economy subskills, as well as those of [[Luck]] and [[Daylight Magic]].
* [[File:Holy sigil of mearea artifact.png|60px]] Holy Sigil of Mearea grants all unlearned Economy subskills, as well as those of [[Luck]] and [[Daylight Magic]].


{{SkillsNavbox}}
{{SkillsNavbox|lang=en}}
[[Category:Hero Skills]]
[[Category:Hero Skills]]

Revision as of 13:04, 8 June 2026



Economy is a skill that lets the hero passively earn Gold.

Levels

Basic Economy
+500 Gold daily.
Advanced Economy
+750 Gold daily.
Tax Collector
+250 Gold daily. This bonus is doubled if the hero knows “Logistics”.
Smuggler
+1 Crystal, Gem, or Mercury daily (depending on the hero’s faction).
Master Builder
+1 Wood and Ore daily.
Expert Economy
+1000 Gold daily.
Experimenter
+5 Alchemical Dust daily. This bonus is doubled if the hero knows “Insight”.
Merchant
This hero counts as an additional Marketplace when calculating trading prices.
Antiquarian
This hero sells artifacts for 25% more Gold and buys them for 25% less.
Notes:

Skill Synergies

Knowing Economy will give the following benefits to other sub-skills:

Always Heads
The hero gains +25% Gold and resources from piles on the global map. This bonus is doubled if the hero knows “Economy.”
Art of the Deal
Neutral squads take –15% Gold to recruit. This bonus is doubled if the hero knows “Economy.”
Advanced Luck Always Heads

The Hero gains 25% gold and resources from piles on the map. This bonus is doubled if the Hero knows Economy.

Expert Diplomacy Art of the Deal

Neutral squads take –15% Gold to recruit. This bonus is doubled if the Hero knows Economy.

Artifact Effects

Holy Sigil of Mearea  — Epic Relic
While worn, grants all unlearned Subskills of the following Skills: Luck, Economy, Daylight Magic.
  • Holy Sigil of Mearea grants all unlearned Economy subskills, as well as those of Luck and Daylight Magic.