Economy: Difference between revisions
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'''Economy''' is a [[Skills|skill]] that lets the hero passively earn [[Resources|Gold]]. | '''Economy''' is a [[Skills|skill]] that lets the hero passively earn [[Resources|Gold]]. | ||
==Levels== | |||
| | {{#invoke:SkillsOverview|display|lang=en|skill=skill_economy}} | ||
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| | {{Note box|Smuggler provides rare resources based on the player's starting faction: Gems for [[Temple]] and [[Dungeon]], Mercury for [[Necropolis]] and [[Schism]], and Crystal for [[Hive]] and [[Grove]].}} | ||
==Skill Synergies== | |||
Knowing '''Economy''' will give the following benefits to other sub-skills: | |||
{{#invoke:SkillSynergies|display|lang=en|skill=skill_economy}} | |||
Knowing Economy will give the following benefits to other sub-skills: | |||
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==Artifact Effects== | |||
{{#invoke:SkillArtifacts|display|lang=en|skill=skill_economy}} | |||
* [[File:Holy sigil of mearea artifact.png|60px]] Holy Sigil of Mearea grants all unlearned Economy subskills, as well as those of [[Luck]] and [[Daylight Magic]]. | * [[File:Holy sigil of mearea artifact.png|60px]] Holy Sigil of Mearea grants all unlearned Economy subskills, as well as those of [[Luck]] and [[Daylight Magic]]. | ||
{{SkillsNavbox}} | {{SkillsNavbox|lang=en}} | ||
[[Category:Hero Skills]] | [[Category:Hero Skills]] | ||
Revision as of 13:04, 8 June 2026
Economy is a skill that lets the hero passively earn Gold.
Levels
Tax Collector
+250 Gold daily. This bonus is doubled if the hero knows “Logistics”.
Experimenter
+5 Alchemical Dust daily. This bonus is doubled if the hero knows “Insight”.
| Notes: |
Skill Synergies
Knowing Economy will give the following benefits to other sub-skills:
Always Heads
The hero gains +25% Gold and resources from piles on the global map. This bonus is doubled if the hero knows “Economy.”
The hero gains +25% Gold and resources from piles on the global map. This bonus is doubled if the hero knows “Economy.”
Art of the Deal
Neutral squads take –15% Gold to recruit. This bonus is doubled if the hero knows “Economy.”
Neutral squads take –15% Gold to recruit. This bonus is doubled if the hero knows “Economy.”
The Hero gains 25% gold and resources from piles on the map. This bonus is doubled if the Hero knows Economy. | ||
Neutral squads take –15% Gold to recruit. This bonus is doubled if the Hero knows Economy. | ||
Artifact Effects
Holy Sigil of Mearea —
Epic Relic
While worn, grants all unlearned Subskills of the following Skills: Luck, Economy, Daylight Magic.
Holy Sigil of Mearea grants all unlearned Economy subskills, as well as those of Luck and Daylight Magic.


