Righteousness: Difference between revisions

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'''Righteousness''' is the unique [[Skills|faction skill]] of the {{F|Temple}} faction, known by default by all [[Knight]]s and [[Cleric]]s and unavailable to other hero classes.
'''Righteousness''' is the unique [[Skills|faction skill]] of the {{F|Temple}} faction, known by default by all [[Knight]]s and [[Cleric]]s and unavailable to other hero classes.


It grants the hero stat boosts when their creatures die or kill enemies in battle, letting them build momentum when doing well or helping them make a comeback if they start losing.
It grants the hero stat boosts when their creatures die or kill enemies in battle, letting them build momentum when doing well or helping them make a comeback if they start losing.
{{Skill table
|name=Righteousness
|skillimage1=Skill Righteousness.png
|desc1=Whenever a friendly creature dies or kills an enemy, the hero's Attack, Defense, Spell Power and Knowledge increase by 1 for two rounds. This effect is stackable.
|skillimage2=Skill Advanced Righteousness.png
|desc2=Whenever a friendly creature dies or kills an enemy, the hero's Attack, Defense, Spell Power and Knowledge increase by 1 for three rounds. This effect is stackable.
|skillimage3=Skill Expert Righteousness.png
|desc3=Whenever a friendly creature dies or kills an enemy, the hero's Attack, Defense, Spell Power and Knowledge increase by 1 for four rounds. This effect is stackable.
|subname1=Fields of Serenity
|subimage1=righteousness_sub_fields_of_serenity.png
|subdesc1=Friendly Temple creatures deal +10% and take -10% Damage on Native Terrain.
|subname2=Righteous Sacrifice
|subimage2=righteousness_sub_righteous_sacrifice.png
|subdesc2=Whenever a friendly stack dies or kills an enemy stack, the hero gains 3 temporary mana.
|subname3=Purging Touch
|subimage3=righteousness_sub_purging_touch.png
|subdesc3=Grants a new ability. It removes all negative effects from the target.


|subname4=Guardian
==Levels==
|subimage4=righteousness_sub_guardian.png
{{#invoke:SkillsOverview|display|lang=en|skill=skill_faction_humans}}
|subdesc4=Whenever a friendly creature kills an enemy, it fully restores its HP.


|subname5=The Chosen One
==Artifact Effects==
|subimage5=righteousness_sub_the_chosen_one.png
{{#invoke:SkillArtifacts|display|lang=en|skill=skill_faction_humans}}
|subdesc5=Grants a new ability. It increases the Attack of a friendly creature by 100% of the hero's Attack and Spell Power, and its Defense by 100% of the hero's Defense and Knowledge (until the end of the round).


|subname6=Strong Faith
|subimage6=righteousness_sub_strong_faith.png
|subdesc6=Whenever Righteousness is triggered, the hero gains +2 to all attributes until the end of the round.
}}
===Artifact Effects===
* [[File:Holy sigil of roph artifact.png|60px]] Holy Sigil of Roph grants all unlearned Righteousness subskills, as well as those of [[Necromancy]], [[Murmuring]], [[Summon Swarm]], [[Abyssal Communion]] and [[Triumvirate's Strength]].
* [[File:Holy sigil of roph artifact.png|60px]] Holy Sigil of Roph grants all unlearned Righteousness subskills, as well as those of [[Necromancy]], [[Murmuring]], [[Summon Swarm]], [[Abyssal Communion]] and [[Triumvirate's Strength]].


{{SkillsNavbox}}
{{SkillsNavbox|lang=en}}
[[Category:Hero Skills]]
[[Category:Hero Skills]]

Revision as of 13:05, 8 June 2026



Righteousness is the unique faction skill of the Temple faction, known by default by all Knights and Clerics and unavailable to other hero classes.

It grants the hero stat boosts when their creatures die or kill enemies in battle, letting them build momentum when doing well or helping them make a comeback if they start losing.

Levels

Basic Righteousness
All who fall in battle do so in the hero’s name! Whenever a friendly creature dies or kills an enemy, the hero’s Attack, Defense, Spell Power and Knowledge increase by 1 for two rounds. This effect is stackable.
Advanced Righteousness
All who fall in battle do so in the hero’s name! Whenever a friendly creature dies or kills an enemy, the hero’s Attack, Defense, Spell Power and Knowledge increase by 1 for three rounds. This effect is stackable.
Fields of Serenity
Friendly Temple creatures deal +10% and take –10% Damage on Native Terrain.
Righteous Sacrifice
Whenever a friendly stack dies or kills an enemy stack, the hero gains 3 temporary mana.
Purging Touch
Grants a new ability. It dispels all negative effects from the target.
Expert Righteousness
All who fall in battle do so in the hero’s name! Whenever a friendly creature dies or kills an enemy, the hero’s Attack, Defense, Spell Power and Knowledge increase by 1 for four rounds. This effect is stackable.
Guardian
Whenever a friendly creature kills an enemy, it fully restores its HP. This cannot revive fallen units.
The Chosen One
Grants a new ability. It increases Attack of a friendly creature by 50% of the hero’s Attack and Spell Power, and its Defense by 50% of the hero’s Defense and Knowledge (until the end of the round).
Strong Faith
Whenever Righteousness is triggered, the hero gains +1 to all attributes until the end of the round.

Artifact Effects

Holy Sigil of Roph  — Epic Relic
While worn, grants all unlearned Subskills of the following Skills: Righteousness, Necromancy, Murmuring, Triumvirate’s Strength, Abyssal Communion, Summon Swarm.