Righteousness: Difference between revisions
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'''Righteousness''' is the unique [[Skills|faction skill]] of the {{F|Temple}} faction, known by default by all [[Knight]]s and [[Cleric]]s. | '''Righteousness''' is the unique [[Skills|faction skill]] of the {{F|Temple}} faction, known by default by all [[Knight]]s and [[Cleric]]s and unavailable to other hero classes. | ||
It grants the hero stat boosts when their creatures die or kill enemies in battle, letting them build momentum when doing well or helping them make a comeback if they start losing. | It grants the hero stat boosts when their creatures die or kill enemies in battle, letting them build momentum when doing well or helping them make a comeback if they start losing. | ||
Revision as of 20:15, 14 May 2026
Righteousness is the unique faction skill of the
Temple faction, known by default by all Knights and Clerics and unavailable to other hero classes.
It grants the hero stat boosts when their creatures die or kill enemies in battle, letting them build momentum when doing well or helping them make a comeback if they start losing.
Artifact Effects
Holy Sigil of Roph grants all unlearned Righteousness subskills, as well as those of Necromancy, Murmuring, Summon Swarm, Abyssal Communion and Triumvirate's Strength.


