Locust: Difference between revisions
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'''Locusts''' are tier-II [[units]] of the [[Hive]] faction. They can be recruited from the [[Carrion Lair]]. | '''Locusts''' are tier-II [[units]] of the [[Hive]] faction. They can be recruited from the [[Carrion Lair]]. | ||
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Revision as of 07:12, 19 July 2026
Locust |
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Faction |
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Tier II |
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Cost 130 |
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Base growth +14 |
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Squad value 115 |
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| Stats | |||
Health 12
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Attack 5
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Defense 4
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Damage 3-5
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Morale 0
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Luck 0
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Initiative 6
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Speed 5
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| Other Info | |||
Dwelling |
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Specialist hero |
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| Related Units | |||
Base unit Locust |
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| Internal ID | |||
| locust | |||
Locusts are tier-II units of the Hive faction. They can be recruited from the Carrion Lair.
They can be upgraded into the Overgrown Locust or the Harvester Locust.
Description
Locusts serve as the Hive’s basic drones, tasked with delivering resources, building structures, and carrying the essences of those they consumed for further use.
Abilities
| Creature Type Hive Spawn | |
A part of a hivemind that serves a powerful lord from beyond.
Morale range: –5 to 5. Luck range: –5 to 5. Fallen Hive Spawn count towards the power of Necromancy reanimation after battle. | |
| Attack Type Melee Attack | |
Can only attack adjacent enemies. Provokes counterattacks.
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| Passive Ability Double Strike | |
Strikes twice when performing attacks.
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| Active Ability HarvestRank I | |
Jumps onto a chosen corpse within 3 hexes and devours it, gaining 2 Attack and Defense, 1 Speed and Initiative until the end of the battle.
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Laws
This unit is specifically affected by following Faction Laws:


