Tactics: Difference between revisions
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|subname6=Spellcaster Tactics | |subname6=Spellcaster Tactics | ||
|subimage6= | |subimage6=tactics_sub_spellcaster_tactics.png | ||
|subdesc6=Whenever friendly creatures or the hero spend Focus, they gain 4 temporary mana. | |subdesc6=Whenever friendly creatures or the hero spend Focus, they gain 4 temporary mana. | ||
}} | }} | ||
Revision as of 21:09, 4 May 2026
| Skill | Subskills | ||||||
|---|---|---|---|---|---|---|---|
| Basic Tactics In the Tactics Phase, creatures can be placed within a 3-line area. |
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| Advanced Tactics In the Tactics Phase, creatures can be placed within a 4-line area. |
One for All Friendly creatures gain +2 Attack for each adjacent enemy. This bonus is doubled if the hero knows Offense. |
Easy Prey Once per round, when an enemy waits, friendly creatures gain +2 Initiative until the end of round. This effect does not stack. |
Energizing Mana Generate +1 Focus Charge each time your enemy uses a spell. | ||||
| Expert Tactics In the Tactics Phase, creatures can be placed within a 5-line area. |
All for One Friendly creatures gain +2 Defense for each adjacent ally. This bonus is doubled if the hero knows Defense. |
Riposte Mastery Whenever a friendly creature kills an enemy with a counterattack, their counterattacks are refreshed for the round. |
Spellcaster Tactics Whenever friendly creatures or the hero spend Focus, they gain 4 temporary mana. | ||||
Skill Synergies
Knowing Tactics will give the following benefits to other sub-skills:
+1 Attack, Defense, Spell Power, and Knowledge. This bonus is doubled if the Hero knows Tactics. | ||
Artifact Effects
Holy Sigil of Insara grants all unlearned Tactics subskills, as well as those of Leadership, Insight and Diplomacy.


