Necromancy: Difference between revisions

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|name=Necromancy
|name=Necromancy
|skillimage1=Skill Necromancy.png
|skillimage1=Skill Necromancy.png
|desc1=4.0% of defeated enemies’ HP is converted into allied Undead HP after each victory. This adds new units to all existing Undead stacks and doesn’t create new ones.
|desc1=After winning a battle, transforms 10% of the strongest enemy stack into friendly Undead of the same tier. This requires Necromantic Energy, which stores up to 1000 and refills each week or when the hero has no stack of that tier in their army.
|skillimage2=Skill Advanced Necromancy.png
|skillimage2=Skill Advanced Necromancy.png
|desc2=6.0% of defeated enemies’ HP is converted into allied Undead HP after each victory. This adds new units to all existing Undead stacks and doesn’t create new ones.
|desc2=After winning a battle, transforms 15% of the strongest enemy stack into friendly Undead of the same tier. This requires Necromantic Energy, which stores up to 1250 and refills each week or when the hero has no stack of that tier in their army.
|skillimage3=Skill Expert Necromancy.png
|skillimage3=Skill Expert Necromancy.png
|desc3=8.0% of defeated enemies’ HP is converted into allied Undead HP after each victory. This adds new units to all existing Undead stacks and doesn’t create new ones.
|desc3=After winning a battle, transforms 20% of the strongest enemy stack into friendly Undead of the same tier. This requires Necromantic Energy, which stores up to 1500 and refills each week or when the hero has no stack of that tier in their army.


|subname1=Gravesoil
|subname1=Gravesoil
|subimage1=Sub_skill_faction_undead_1_icon.png
|subimage1=necromancy_sub_gravesoil.png
|subdesc1=Necropolis creatures deal +10% and take –10% Damage on Native Terrain.
|subdesc1=Friendly Necropolis creatures deal +10% and take –10% Damage on Native Terrain.


|subname2=Soul Harvest
|subname2=Soul Harvest
|subimage2=Sub_skill_faction_undead_2_icon.png
|subimage2=necromancy_sub_soul_harvest.png
|subdesc2=Restores 4 mana after a battle victory.
|subdesc2=Restores 4 mana after a battle victory.


|subname3=Lord of the Dead
|subname3=Death Herald
|subimage3=Sub_skill_faction_undead_3_icon.png
|subimage3=necromancy_sub_death_herald.png
|subdesc3=+2.0% to Necromancy power.
|subdesc3=+500 to the hero's maximum Necromantic Energy.


|subname4=Soul Reaper
|subname4=Soul Reaper
|subimage4=Sub_skill_faction_undead_4_icon.png
|subimage4=necromancy_sub_soul_reaper.png
|subdesc4=–1 to enemy Morale and Luck in battle.
|subdesc4=–1 to enemy Morale and Luck.


|subname5=Eternal Service
|subname5=Eternal Service
|subimage5=Sub_skill_faction_undead_5_icon.png
|subimage5=necromancy_sub_eternal_service.png
|subdesc5=Grants a new ability. It restores HP to the target and can revive fallen units.
|subdesc5=Grants a new ability. It restores HP to the target and can revive fallen units.
|subname6=Fields of the Dead
|subimage6=necromancy_sub_fields_of_the_dead.png
|subdesc6=+50% Necromantic Energy gained wehen the hero has no Undead of the required tier.
}}
}}
===Artefact effects===
===Artefact effects===

Revision as of 14:42, 3 May 2026

The content below needs to be updated as it may not accurately represent what's currently in-game.



Skill Subskills
Basic Necromancy
After winning a battle, transforms 10% of the strongest enemy stack into friendly Undead of the same tier. This requires Necromantic Energy, which stores up to 1000 and refills each week or when the hero has no stack of that tier in their army.
Advanced Necromancy
After winning a battle, transforms 15% of the strongest enemy stack into friendly Undead of the same tier. This requires Necromantic Energy, which stores up to 1250 and refills each week or when the hero has no stack of that tier in their army.
Gravesoil
Friendly Necropolis creatures deal +10% and take –10% Damage on Native Terrain.
Soul Harvest
Restores 4 mana after a battle victory.
Death Herald
+500 to the hero's maximum Necromantic Energy.
Expert Necromancy
After winning a battle, transforms 20% of the strongest enemy stack into friendly Undead of the same tier. This requires Necromantic Energy, which stores up to 1500 and refills each week or when the hero has no stack of that tier in their army.
Soul Reaper
–1 to enemy Morale and Luck.
Eternal Service
Grants a new ability. It restores HP to the target and can revive fallen units.
Fields of the Dead
+50% Necromantic Energy gained wehen the hero has no Undead of the required tier.

Artefact effects

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