Necromancy: Difference between revisions
From Heroes of Might and Magic: Olden Era Official Wiki
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|name=Necromancy | |name=Necromancy | ||
|skillimage1=Skill Necromancy.png | |skillimage1=Skill Necromancy.png | ||
|desc1= | |desc1=After winning a battle, transforms 10% of the strongest enemy stack into friendly Undead of the same tier. This requires Necromantic Energy, which stores up to 1000 and refills each week or when the hero has no stack of that tier in their army. | ||
|skillimage2=Skill Advanced Necromancy.png | |skillimage2=Skill Advanced Necromancy.png | ||
|desc2= | |desc2=After winning a battle, transforms 15% of the strongest enemy stack into friendly Undead of the same tier. This requires Necromantic Energy, which stores up to 1250 and refills each week or when the hero has no stack of that tier in their army. | ||
|skillimage3=Skill Expert Necromancy.png | |skillimage3=Skill Expert Necromancy.png | ||
|desc3= | |desc3=After winning a battle, transforms 20% of the strongest enemy stack into friendly Undead of the same tier. This requires Necromantic Energy, which stores up to 1500 and refills each week or when the hero has no stack of that tier in their army. | ||
|subname1=Gravesoil | |subname1=Gravesoil | ||
|subimage1= | |subimage1=necromancy_sub_gravesoil.png | ||
|subdesc1=Necropolis creatures deal +10% and take –10% Damage on Native Terrain. | |subdesc1=Friendly Necropolis creatures deal +10% and take –10% Damage on Native Terrain. | ||
|subname2=Soul Harvest | |subname2=Soul Harvest | ||
|subimage2= | |subimage2=necromancy_sub_soul_harvest.png | ||
|subdesc2=Restores 4 mana after a battle victory. | |subdesc2=Restores 4 mana after a battle victory. | ||
|subname3= | |subname3=Death Herald | ||
|subimage3= | |subimage3=necromancy_sub_death_herald.png | ||
|subdesc3=+ | |subdesc3=+500 to the hero's maximum Necromantic Energy. | ||
|subname4=Soul Reaper | |subname4=Soul Reaper | ||
|subimage4= | |subimage4=necromancy_sub_soul_reaper.png | ||
|subdesc4=–1 to enemy Morale and Luck | |subdesc4=–1 to enemy Morale and Luck. | ||
|subname5=Eternal Service | |subname5=Eternal Service | ||
|subimage5= | |subimage5=necromancy_sub_eternal_service.png | ||
|subdesc5=Grants a new ability. It restores HP to the target and can revive fallen units. | |subdesc5=Grants a new ability. It restores HP to the target and can revive fallen units. | ||
|subname6=Fields of the Dead | |||
|subimage6=necromancy_sub_fields_of_the_dead.png | |||
|subdesc6=+50% Necromantic Energy gained wehen the hero has no Undead of the required tier. | |||
}} | }} | ||
===Artefact effects=== | ===Artefact effects=== | ||
Revision as of 14:42, 3 May 2026
Artefact effects
Holy Sigil of Roph grants all unlearned Necromancy subskills, as well as those of Righteousness, Murmuring, Summon Swarm, Abyssal Communion and Triumvirate's Strength.


