Righteousness: Difference between revisions

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{{Skill table
{{Skill table
|name=Righteousness
|name=Righteousness
|skillimage1=Skill Righteousness.png
|skillimage1=Skill Righteousness.png
|desc1=Each time a friendly stack dies, all remaining friendly creatures’ HP increases by 10% until the end of the next round.
|desc1=Whenever a friendly creature dies or kills an enemy, the hero's Attack, Defence, Spell Power and Knowledge increase by 1 for two rounds. This effect is stackable.
|skillimage2=Skill Advanced Righteousness.png
|skillimage2=Skill Advanced Righteousness.png
|desc2=Each time a friendly stack dies, all remaining friendly creatures’ HP increases by 20% until the end of the next round.
|desc2=Whenever a friendly creature dies or kills an enemy, the hero's Attack, Defence, Spell Power and Knowledge increase by 1 for three rounds. This effect is stackable.
|skillimage3=Skill Expert Righteousness.png
|skillimage3=Skill Expert Righteousness.png
|desc3=Each time a friendly stack dies, all remaining friendly creatures’ HP increases by 30% until the end of the next round.
|desc3=Whenever a friendly creature dies or kills an enemy, the hero's Attack, Defence, Spell Power and Knowledge increase by 1 for four rounds. This effect is stackable.


|subname1=Fields of Serenity
|subname1=Fields of Serenity
|subimage1=Sub_skill_faction_humans_1_icon.png
|subimage1=righteousness_sub_fields_of_serenity.png
|subdesc1=Temple creatures deal +10% and take –10% Damage on Native Terrain.
|subdesc1=Friendly Temple creatures deal +10% and take -10% Damage on Native Terrain.


|subname2=Vengeance
|subname2=Righteous Sacrifice
|subimage2=Sub_skill_faction_humans_2_icon.png
|subimage2=righteousness_sub_righteous_sacrifice.png
|subdesc2=While Righteousness is active, friendly creatures deal +10% Damage. This effect is stackable.
|subdesc2=Whenever a friendly stack dies or kills an enemy stack, the hero gains 3 temporary mana.


|subname3=Purging Touch
|subname3=Purging Touch
|subimage3=Sub_skill_faction_humans_3_icon.png
|subimage3=righteousness_sub_purging_touch.png
|subdesc3=Grants a new ability. It removes all negative effects from the target.
|subdesc3=Grants a new ability. It removes all negative effects from the target.


|subname4=Cling to Life
|subname4=Guardian
|subimage4=Sub_skill_faction_humans_4_icon.png
|subimage4=righteousness_sub_guardian.png
|subdesc4=Friendly creatures ascend upon death. On the hex of their death, a basic copy of the stack appears, with a size equal to 10% of the original. It stays until the end of the round.
|subdesc4=Whenever a friendly creature kills an enemy, it fully restores its HP.


|subname5=Sun Blessing
|subname5=The Chosen One
|subimage5=Sub_skill_faction_humans_5_icon.png
|subimage5=righteousness_sub_the_chosen_one.png
|subdesc5=When Righteousness is triggered, the stacks fully restore their HP.
|subdesc5=Grants a new ability. It increases the Attack of a friendly creature by 100% of the hero's Attack and Spell Power, and its Defence by 100% of the hero's Defence and Knowledge (until the end of the round).
 
|subname6=Strong Faith
|subimage6=righteousness_sub_strong_faith.png
|subdesc6=Whenever Righteousness is triggered, the hero gains +2 to all attributes until the end of the round.
}}
}}
===Artefact effects===
===Artefact effects===

Revision as of 23:55, 2 May 2026


Skill Subskills
Basic Righteousness
Whenever a friendly creature dies or kills an enemy, the hero's Attack, Defence, Spell Power and Knowledge increase by 1 for two rounds. This effect is stackable.
Advanced Righteousness
Whenever a friendly creature dies or kills an enemy, the hero's Attack, Defence, Spell Power and Knowledge increase by 1 for three rounds. This effect is stackable.
Fields of Serenity
Friendly Temple creatures deal +10% and take -10% Damage on Native Terrain.
Righteous Sacrifice
Whenever a friendly stack dies or kills an enemy stack, the hero gains 3 temporary mana.
Purging Touch
Grants a new ability. It removes all negative effects from the target.
Expert Righteousness
Whenever a friendly creature dies or kills an enemy, the hero's Attack, Defence, Spell Power and Knowledge increase by 1 for four rounds. This effect is stackable.
Guardian
Whenever a friendly creature kills an enemy, it fully restores its HP.
The Chosen One
Grants a new ability. It increases the Attack of a friendly creature by 100% of the hero's Attack and Spell Power, and its Defence by 100% of the hero's Defence and Knowledge (until the end of the round).
Strong Faith
Whenever Righteousness is triggered, the hero gains +2 to all attributes until the end of the round.

Artefact effects

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