Ra'Shoth: Difference between revisions

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{| class="wikitable"
{{Loc}}
{{Unit Infobox
{{UnitInfobox|lang=en|id=lesser_eldritch}}
|unit name=Ra'Shoth
|image=Schism_Rashoth_Battlefield.png
|faction=Schism
|tier=1
|type=[[Magic Creature]]
|range=Melee
|movement=Flying
|health=10
|attack=3
|defence=3
|damage_range=2
|speed=4
|initiative=4
|morale=-3-3
|luck=-5-5
|passive=
|active=Summoning Rite: Ra'Shoth
|base_unit=
|upgrade_a=[[Stinging Ra'Shoth]]
|upgrade_b=[[Ferocious Ra'Shoth]]
}}


|Ra'Shoth, meaning "Small Rift-Dwellers" in the Vori language, are the most basic lifeforms to emerge from the Rift. Guided by simple instincts, they seek out a higher authority through telepathy and follow their commands without questions.
'''Ra'Shoth''' are tier-I [[units]] of the {{F|unfrozen|en}} faction. They can be recruited from [[Lesser Summoning Rite]].
|-
|<b><span style="color:peru;>Summoning Rite: Ra'Shoth</span></b>


Once per battle, summons a stack of Ra'Shoth on a friendly corpse's hex. The summon has 50% HP of the corpse's original stack and no more than [ current amount of summoners ] units. These creatures are permanent and remain after the battle.
They can be upgraded into the {{Unit|lesser_eldritch_upg|en}} or {{Unit|lesser_eldritch_upg_alt|en}}.


Does not affect Undead, Embodiments or Constructs
==Description==
{{Description|lang=en|id=lesser_eldritch}}


Ability tier: 3
==Abilities==
{{UnitAbility|lang=en|id=magic_creature}}
{{UnitAbility|lang=en|id=melee_attack}}
{{UnitAbility|lang=en|id=fly}}
{{UnitAbility|lang=en|id=lesser_eldritch_1}}


Ability Cost: [[File:Focus Charge.png|23px]][[File:Focus Charge.png|23px]]
==Specialist Hero==
{{UnitSpecialist|lang=en|unit_id=lesser_eldritch}}


|-
==Laws==
|colspan="8"| Hiring Cost: 70 [[File:Icon Resource Gold.png|32px|link=Resources#Gold]]
This unit is affected by the following Faction [[Laws]]:
{{LawSummary|lang=en|id=fraction_law_unfrozen_5}}
{{LawSummary|lang=en|id=fraction_law_unfrozen_6}}
{{LawSummary|lang=en|id=fraction_law_dungeon_6}}


|-
==Strategy==
|}
''Nothing yet. Maybe you can add it...?''
{{UnitsNavbox}}
 
[[Category:Schism units]]
{{Clear}}
==Related pages==
{{UnitsNavbox|lang=en|faction=unfrozen}}
[[Category:Schism Units]]
[[Category:Units]]
__NOTOC__

Latest revision as of 07:49, 6 August 2026


Ra'Shoth
Faction
Tier
I
Cost
80Gold
Base growth
+20
Squad value
63
Stats
Health
10
Attack
3
Defense
3
Damage
3-3
Morale
0
Luck
0
Initiative
4
Speed
4
Other Info
Specialist hero
Related Units
Base unit
Ra'Shoth
Internal ID
lesser_eldritch

Ra'Shoth are tier-I units of the Schism faction. They can be recruited from Lesser Summoning Rite.

They can be upgraded into the Stinging Ra'Shoth or Ferocious Ra'Shoth.

Description

Ra’Shoth, meaning “Small Rift-Dwellers” in the Vori language, are the most basic lifeforms to emerge from the Rift. Guided by simple instincts, they seek out a higher authority through telepathy and follow their commands without questions.

Abilities

Creature Type
Magic Creature
A beast or beast-like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so.
–3 to 3Morale range
–5 to 5Luck range
YesFallen Magic creatures can be raised as Undead after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Movement Type
Flying
Movement ignores obstacles and traps.
Active Ability
Summoning Rite: Ra'Shoth
Special
Cost: 1 Focus ChargeCooldown: 1 roundTier I
Once per battle, summons a stack of Ra’Shoth in place of a friendly corpse.
The summon has 50% HP of the corpse’s original stack and no more than [ current amount of summoners ] units. These creatures are permanent and remain after the battle.
Does not affect Undead, Embodiments, or Constructs.

Specialist Hero

Low Summoning
Ra’Shoth growth in your cities increases by 1.
Under her command, Ra’Shoth gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Ra’Shoth lose an equal amount of Attack and Defense.

Laws

This unit is affected by the following Faction Laws:

Ra’Shoth growth in your cities increases by 4/8. They gain 1 Initiative.
Tier ICost: 3/2 Law Seals
Tier-1 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier ICost: 2 Law Seals
Tier-1 creature growth in your cities increases by 4.
Tier ICost: 2 Law Seals

Strategy

Nothing yet. Maybe you can add it...?

Related pages