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{{HeroClassInfobox|lang=en|id=might_demon}}
 
The <b>Enforcer</b> is the Might Hero of the {{F|demon|en}} faction. Their Magic counterpart is the {{Class|magic_demon|en}}.
 
==Skills==
As a Might Hero, the Enforcer has good chances of learning Might-related skills, and can learn the Might-exclusive skill {{Skill|battle_artistry|en|wrap=1}}.
 
An Enforcer has the following chances of getting new, Basic-level skills offered on level-up:
{{HeroClassSkills|lang=en|id=might_demon}}


{{HeroClassInfobox/base
==Elite Classes==
| name=Enforcer
The Enforcer can get promoted into one of the following Elite Classes if they learn all the required skills at Expert level:
| attack = 4
{{EliteClassBox|lang=en|id=sub_class_demons_might_1}}
| attackChance1 = 40%
{{EliteClassBox|lang=en|id=sub_class_demons_might_2}}
| attackChance2 = 25%
| defense = 0
| defenseChance1 = 40%
| defenseChance2 = 25%
| spellpower = 2
| spellpowerChance1 = 10%
| spellpowerChance2 = 25%
| knowledge = 1
| knowledgeChance1 = 10%
| knowledgeChance2 = 25%
| Offence = 15
| Defense = 15
| Resistance = 15
| Battlecraft = 15
| Sorcery = 5
| Wisdom = 5
| SummonAvatar = 5
| BattleMagic = 5
| DaylightMagic = 4
| NightshadeMagic = 6
| ArcaneMagic = 2
| PrimalMagic = 8
| Leadership = 10
| Luck = 10
| Insight = 12.5
| Diplomacy = 12.5
| Logistics = 10
| Scouting = 10
| Economy = 7.5
| Tactics = 7.5
| Siegecraft = 10
| Recruitment = 10
| Thaumaturgy = 0
| Combat= 15
}}
{{SubClassTable/base
| name1 = Broodmother
| desc1 = Doubles the base stats of summoned [[Fire Larva]]e.
| subclass1Skill1 = Battlecraft
| subclass1Skill2 = Wisdom
| subclass1Skill3 = Nightshade Magic
| subclass1Skill4 = Leadership
| subclass1Skill5 = Economy
| name2 = Soul Eater
| desc2 = Grants a new battle ability. It allows the hero to consume a target corpse, gaining bonus Attack, Defense, and Spell Power until the end of battle.
| subclass2Skill1 = Resistance
| subclass2Skill2 = Battle Magic
| subclass2Skill3 = Daylight Magic
| subclass2Skill4 = Insight
| subclass2Skill5 = Logistics
}}


'''Enforcers''' are the Might heroes of the [[Hive]] faction. As with all Might heroes, they cannot learn [[Thaumaturgy]], but their courage and leadership make them formidable on the battlefield.
==Heroes==
{{#invoke:HeroesOverview|display|lang=en|class=might_demon}}


== Heroes ==
==Strategy==
{{Stub/Section}}
''Nothing yet. Maybe you can add it...?''
'''Hero list goes here.'''


{{Clear}}
==Related pages==
{{HeroClassNavbox|lang=en}}
{{HeroClassNavbox|lang=en}}
[[Category:Hero Classes]]
[[Category:Hero Classes]]
__NOTOC__

Latest revision as of 10:19, 15 August 2026


Enforcer
Might Hero
Faction
Faction skill
Starting attributes
(with growth odds at levels 1-24)
Attack 4
40%
40%
At levels 25+, all odds are 25%.
Elite classes
Broodmother
Soul Eater
Internal ID
might_demon

The Enforcer is the Might Hero of the Hive faction. Their Magic counterpart is the Herald.

Skills

As a Might Hero, the Enforcer has good chances of learning Might-related skills, and can learn the Might-exclusive skill Combat.

An Enforcer has the following chances of getting new, Basic-level skills offered on level-up:

Switch percentage ⇄ weight
Skill Chance on
level-up
Every
4th level
Every
5th level
At level
20
Offense 6.38%150
Defense 6.38%150
Leadership 4.26%100
Luck 4.26%100
Resistance 6.38%150
Tactics 3.19%75
Battlecraft 6.38%150
Siegecraft 4.26%100
Recruitment 4.26%100
Combat 6.38%150 4.55%100 4.17%100
Battle Magic 2.13%50
Sorcery 2.13%50
Summon Avatar 2.13%50
Wisdom 2.13%50
Daylight Magic 1.70%40 3.33%80
Nightshade Magic 2.55%60 5.00%120
Arcane Magic 0.85%20 1.67%40
Primal Magic 3.40%80 6.67%160
Thaumaturgy
Diplomacy 5.32%125
Logistics 4.26%100
Scouting 4.26%100
Insight 5.32%125
Economy 3.19%75
Righteousness
Necromancy
Murmuring
Summon Swarm 8.51%200 4.55%100 4.17%100
Abyssal Communion
Triumvirate's Strength


Elite Classes

The Enforcer can get promoted into one of the following Elite Classes if they learn all the required skills at Expert level:

Broodmother
Doubles the base stats of summoned Fire Larvae.
Requirements
Internal ID
sub_class_demons_might_1
Soul Eater
Grants a new battle ability. It allows the hero to consume a target corpse, gaining bonus Attack, Defense, and Spell Power until the end of battle.
Requirements
Internal ID
sub_class_demons_might_2

Heroes

HeroTypeClassSpecialty
NievMightEnforcerShooter
Damage amplification
Creatures in her army deal +10% basic attack Damage, plus an additional 1% for every 4 hero level(s). Additionally, they deal +1% Ranged and Long Reach Damage for every 4 hero level(s).
PauperMightEnforcerFlea Bites
Creatures have more Speed
Friendly creatures have +1 Speed, plus an additional 1 for every 8 hero level(s).
MaelstromMightEnforcerReave Away
Reaver bonuses
Reaver growth in your cities increases by 1.
Under his command, Reavers gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Reavers lose an equal amount of Attack and Defense.
NorMightEnforcerWish to Learn
More XP and Attributes on level up
When leveling up, he gains 1 additional attribute point(s) for every 2 hero level(s). He gains +5% XP for every 2 hero level(s).
Zoran, the Self-FoundedMightEnforcerWaurmification
Waurms bonuses
Waurms growth in your cities increases by 1.
Under his command, Waurmos gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Waurmos lose an equal amount of Attack and Defense.
Curson, Duke of RageMightEnforcerIntimidating Strike
Stronger Heroic Strike (decreases Initiative)
His Heroic Strike deals +10 Damage, plus 5 more for every 6 hero level(s). Additionally, it reduces the target’s Initiative by 1 until the battle end. This effect is stackable.
LoMightEnforcerScavenger
Locust bonuses
Locust growth in your cities increases by 1.
Under her command, Locusts gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Locusts lose an equal amount of Attack and Defense.
GoldentongueMightEnforcerRousing Presence
Morale bonuses
Friendly creatures have +1 Morale. They also have a higher chance of triggering the positive Morale effect: +2% chance per Morale point. For every 6 levels, this bonus increases by 1%.
Abigor, Duke of BattleMightEnforcerChessmaster
More tactics hexes and more Initiative
In the Tactics Phase, he has +1 hex to the creature placement range and can see the positions of neutral stacks. Creatures in his army gain 1 Initiative for every 6 hero level(s).

Strategy

Nothing yet. Maybe you can add it...?

Related pages

Hero Classes
Might Knight  • Death Knight  • Warden  • Enforcer  • Oathkeeper  • Overlord
Magic Cleric  • Necromancer  • Druid  • Herald  • Riftspeaker  • Warlock